In this update2
Full notes
Full Hex of Steel update
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What changed
- Balance
- UI and audio
- Fixes
Hex of Steel changes
CHANGED
Units movement pathfinding will now prioritize going across tiles that are not in the FOW, and if there's a tie, it will prioritize moving across owned territory that is in FOW rather than enemy territory inside FOW. This will reduce the chance of dumb encounters/ambushes when an alternative safer route exists.
FIXED
Entrenchment modifier could provide with a damage bonus when armour was greater than damage dealt (regression from previous update).
Redeploy button availability was not consistent depending on what state a unit was.
Kharkov 43 (Allies) campaign scenario victory condition.
Source
Changelog.gg summarizes and formats this update. How we read updates.
