Update log
Full Hex of Steel update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
CHANGED
Units movement pathfinding will now prioritize going across tiles that are not in the FOW, and if there's a tie, it will prioritize moving across owned territory that is in FOW rather than enemy territory inside FOW. This will reduce the chance of dumb encounters/ambushes when an alternative safer route exists.
FIXED
Entrenchment modifier could provide with a damage bonus when armour was greater than damage dealt (regression from previous update).
Redeploy button availability was not consistent depending on what state a unit was.
Kharkov 43 (Allies) campaign scenario victory condition.
Source
