Hex of Steel
Steam News 10 May 202611d ago

8.4.3

CHANGED Units movement pathfinding will now prioritize going across tiles that are not in the FOW, and if there's a tie, it will prioritize moving across owned territory that is in FOW rather than enemy territory inside…

Update log

Full Hex of Steel update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions4 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedCHANGEDUnits movement pathfinding will now prioritize going across tiles that are not in the FOW, and if there's a tie, it will prioritize moving across owned territory that is in FOW rather than enemy territory inside FOW. This will reduce the chance of dumb encounters/ambushes when an alternative safer route exists.
changedFIXEDEntrenchment modifier could provide with a damage bonus when armour was greater than damage dealt (regression from previous update).
changedFIXEDRedeploy button availability was not consistent depending on what state a unit was.
changedFIXEDKharkov 43 (Allies) campaign scenario victory condition.

CHANGED

  • Units movement pathfinding will now prioritize going across tiles that are not in the FOW, and if there's a tie, it will prioritize moving across owned territory that is in FOW rather than enemy territory inside FOW. This will reduce the chance of dumb encounters/ambushes when an alternative safer route exists.

FIXED

  • Entrenchment modifier could provide with a damage bonus when armour was greater than damage dealt (regression from previous update).

  • Redeploy button availability was not consistent depending on what state a unit was.

  • Kharkov 43 (Allies) campaign scenario victory condition.

Source

Steam News / 10 May 2026

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