In this update3
Full notes
Full Hex of Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Maps
- Gameplay
- Fixes
Hex of Steel changes
ADDED
Localization of all hardcoded units names, for example: Heavy infantry => Infanterie lourde, etc.
CHANGED
Very bad morale (red) now applies a penalty of 15% (+5% damage penalty vs prior).
Strategic bombers no longer ignore terrain modifier and entrenchment. This change was made to go against the strategic bombers spam and overuse over CAS bombers.
Repeated attack modifier now applies on final damage dealt, not on raw/base damage (will lead to less 0 damage attacks, as it was too punitive).
Minor balance changes on Poland campaign scenario on the Axis side.
Manual has been updated to reflect the latest changes from this update.
German Kavallerie unit has been renamed into Cavalry.
Soviet Desantniki have been renamed into Paratroopers.
Italian Paracadutisti have been renamed into Paratroopers.
German Panzergrenadier have been renamed into Panzergrenadiers.
FIXED
Blitzkrieg policy was applied when it was not picked in some cases.
AI commanders would never leave harbours and would keep alternate between transport and land state.
Vichy France would be created twice even if the country already existed if you played on a modded Europe scenario (like from the Europe+ mod).
Croatia would not be formed on Europe 1939/1940 standalone scenarios.
Molotov-Ribbentrop pact would not enter into effect on Europe 1939 standalone scenario.
Operation Citadel campaign scenario on the Allies side was missing a victory point to be held to achieve victory in 45 turns.
Research issues linked to the renaming of units.
Tutorial tasks text had wrong scale on SteamDeck.
Source
Changelog.gg summarizes and formats this update. How we read updates.
