In this update2
Full notes
Full Hex of Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Store
Hex of Steel changes
CHANGES
Reworked flamethrower tanks stats (nerfed).
Modded units are now excluded from the naming auto-update on scenario opening (fix for modders that got some of their units renamed by the game on scenario opening, only one case I’m aware of).
‘Low health’ unit notification were not destroyed when a ‘unit was destroyed’ notification takes over (to reduce notifications clutter).
FIXES
Playing a PBEM game/turn before using the random scenario generator or the scenario editor would lead to PBEM data leaking into the newly generated scenario and making it impossible to edit it in the scenario editor because it was considered a PBEM game.
Unit purchase limit shown in store was displayed beneath the unit representation image and could be hidden by it if the unit image was large enough to cover it.
Upkeep value calculated was wrong for tanks/artillery units in transport ships/planes (they counted as ships and used ship upkeep value instead of their own).
Adding/removing a loadout on a unit through the upgrade/downgrade menu could be used to get free supplies (an upgrade/downgrade action reset the ammo/fuel amount on the unit free of charge).
AA units attacking nearby land units were not triggering artillery supportive fire.
Simplified Chinese characters were broken in the font asset.
Source
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