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Steam News7 August 20261d ago

8.4.13

CHANGES Reworked flamethrower tanks stats (nerfed). Modded units are now excluded from the naming auto-update on scenario opening (fix for modders that got some of their units renamed by the game on scenario opening, on

In this update2

Full notes

Full Hex of Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition3 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Store
changedCHANGESReworked flamethrower tanks stats (nerfed).
changedCHANGESModded units are now excluded from the naming auto-update on scenario opening (fix for modders that got some of their units renamed by the game on scenario opening, only one case I’m aware of).
changedCHANGES‘Low health’ unit notification were not destroyed when a ‘unit was destroyed’ notification takes over (to reduce notifications clutter).
fixedFIXESPlaying a PBEM game/turn before using the random scenario generator or the scenario editor would lead to PBEM data leaking into the newly generated scenario and making it impossible to edit it in the scenario editor because it was considered a PBEM game.
fixedFIXESUnit purchase limit shown in store was displayed beneath the unit representation image and could be hidden by it if the unit image was large enough to cover it.
fixedFIXESUpkeep value calculated was wrong for tanks/artillery units in transport ships/planes (they counted as ships and used ship upkeep value instead of their own).

Hex of Steel changes

changedReworked flamethrower tanks stats (nerfed).
changedModded units are now excluded from the naming auto-update on scenario opening (fix for modders that got some of their units renamed by the game on scenario opening, only one case I’m aware of).
changed‘Low health’ unit notification were not destroyed when a ‘unit was destroyed’ notification takes over (to reduce notifications clutter).
fixedPlaying a PBEM game/turn before using the random scenario generator or the scenario editor would lead to PBEM data leaking into the newly generated scenario and making it impossible to edit it in the scenario editor because it was considered a PBEM game.
fixedUnit purchase limit shown in store was displayed beneath the unit representation image and could be hidden by it if the unit image was large enough to cover it.

CHANGES

  • Reworked flamethrower tanks stats (nerfed).

  • Modded units are now excluded from the naming auto-update on scenario opening (fix for modders that got some of their units renamed by the game on scenario opening, only one case I’m aware of).

  • ‘Low health’ unit notification were not destroyed when a ‘unit was destroyed’ notification takes over (to reduce notifications clutter).

FIXES

  • Playing a PBEM game/turn before using the random scenario generator or the scenario editor would lead to PBEM data leaking into the newly generated scenario and making it impossible to edit it in the scenario editor because it was considered a PBEM game.

  • Unit purchase limit shown in store was displayed beneath the unit representation image and could be hidden by it if the unit image was large enough to cover it.

  • Upkeep value calculated was wrong for tanks/artillery units in transport ships/planes (they counted as ships and used ship upkeep value instead of their own).

  • Adding/removing a loadout on a unit through the upgrade/downgrade menu could be used to get free supplies (an upgrade/downgrade action reset the ammo/fuel amount on the unit free of charge).

  • AA units attacking nearby land units were not triggering artillery supportive fire.

  • Simplified Chinese characters were broken in the font asset.

Source

Steam News / 7 August 2026

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