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Latest Heliotropism updates
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- Heliotropism
1.24 Mutation Cards Visual Overhaul
Team's Thoughts This week we put a little break on our Ascention implementation to look into some visual aspects of the game, let us know your opinion on those. Additions New Mutation Card Visuals Changes depending on h…
Patch notes4 changesFixBalance - Heliotropism
Ascention V
Additions Ascention V: Woeful Clouds Ascention IV Mutations Slow Metabolism Shaded Leaves use less water Only available in Ascention IV+ Begonia's Lesson Leaf tiles bloom when shaded during the summer Only available in…
Patch notes5 changesGameplay - Heliotropism
Our leaves will block the sun
Additions Ascention IV: Dense Foliage Ascention III mutations Circle of Life When a stem tile is destroyed, a leaf tile is placed in its place Recycling When a stem tile is destroyed, you gain its capacity in energy. St…
Patch notes3 changesMapsPerformance - Heliotropism
Ascention III: Fragile Bark
Additions Ascention III: Fragile Bark As per usual, to avoid spoilers I'll not post more info about the new Ascention level here. Let me know what you think about this in the comments! New Mutations Entangled Roots Allo…
Security11 changesFixGameplay - Heliotropism
1.19: Selfish Neighbors update
Additions New Ascention level Called Selfish Neighbors Ascention Mutations Now in the new ascention mode, you can find some exclusive mutations that can only show up with specific ascention modifiers enabled. New Mutati…
Patch notes5 changesFixMaps - Heliotropism
Towards the sun we ascend
Additions Ascention Added a new game mode: Ascention. You can unlock this game mode by beating the game once in the Speed Sprout difficulty. The game mode includes cumulative modifiers that each make your game a little…
Patch notes11 changes1 numericFix - Heliotropism
Changes to Bounties and optimizations
Team's Thoughts More and more development on the mobile port: Some optional optimisations and touch screen interactions are the core of today's update. Update 1.17 Additions General Loading Procedure The loading screen…
Event8 changesFixGameplay - Heliotropism
Two updates one post: second bloom and turn log widgets
Team Thoughts This update features tons of small changes and fixes as Verde decided to take every small task on the list instead of doing the big ones first. We also ran some tests for a possible mobile port, while we w…
Patch notes18 changes1 numericFix - Heliotropism
Polish, polish and polish
Team's Thoughts Recently we noticed that some features of the game were frequently going unnoticed by new players, so we plan on fixing these issues before adding more content to the game. Sadly these changes usually ta…
Patch notes6 changesFixGameplay - Heliotropism
Fixing balance and balancing fixes.
Team's Thoughts While this update doesn't introduce any new features, it brings some well-needed fixes and balance changes to the table. Balance Changes With the change to how crises work, several mutations becam…
Patch notes13 changesFixBalance - Heliotropism
Better grab a coat, winter will be rough
Team's Thoughts Verde is experimenting a little bit with the format of the patch notes, as to title, subtitle and whatnots. This update and the next one will probably introduce a bit more difficulty to the game to accou…
Patch notes3 changesMapsBalance - Heliotropism
Update 1.11
Additions Two new crises Lethargy: During this crisis, energy costs increase by 1000. Cold Snap: During this crisis, winter per turn cost is applied to your tree. Balance Changes Tiered Crises Every crisis has a specifi…
Patch notes2 changesGameplayBalance - Heliotropism
Update 1.10
Additions Creation Mode You can now unlock the creation mode on the Bazaar for 100 fruit In the creation mode, you have access to 5 special mutations that bend the reality to your will.
Patch notes - Heliotropism
Update 1.9
Additions Bounties As an alternative method of gathering fruit, you can now complete some tough challenges present within the bounties screen. 10 Different challenges with 3 levels of difficulty for each of them, with 5…
Patch notes - Heliotropism
Update 1.8
Team's Thoughts While the bazaar marked the beggining of the transition of the game from roguelike to roguelite, we noticed that we had two conflicting ideas about how to handle out-of-game progression: Unlocks and Baza…
Patch notes3 changesGameplayBalance - Heliotropism
Update 1.7
Additions The Bazaar Every winter survived, you gain a number of fruits proportional to the current year and difficulty. In this screen, you can use those fruits to purchase things to help your tree grow. There are curr…
Patch notes1 change1 numericMaps

