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Steam News20 May 20224y ago

Update 1.8

Team's Thoughts While the bazaar marked the beggining of the transition of the game from roguelike to roguelite, we noticed that we had two conflicting ideas about how to handle out-of-game progression: Unlocks and Baza

Full notes

Full Heliotropism update

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What changed

2 fixes1 addition0 changes2 removals
  • Gameplay
  • Balance
  • Store
removedTeam's ThoughtsWhile the bazaar marked the beggining of the transition of the game from roguelike to roguelite, we noticed that we had two conflicting ideas about how to handle out-of-game progression: Unlocks and Bazaar. Our current plans are to unify them. To achieve this goal, unlocks were temporarily removed so they can be reintroduced later as bounties, generating fruit instead of simply giving you a mutation. We also want to keep exacly 100 mutations in the game as it starts out, so we moved a few mutations from the starting pool to the bazaar.
addedAdditionsBazaar Mutations You can now unlock new mutations in the bazaar. New mutations Seasonal Fires Allows you to set your tree on fire once per year. Fire no longer destroys stem tiles, instead, it increases their cold resistance Energy Interests Every turn, you gain 1% of your current energy as energy Triggers after the turn happens Fashion Coat All stem tiles gain 0.1 cold resistance for every 100 flowers spent after getting this mutation Cold Storage Increases stem capacity by their cold resistance Energetic Aquifers Aquifers also generate energy Deja vu Consumable Go one season back in time Time Loop 50% chance of triggering every on-turn mutation every turn Can trigger itself Energetic Bloom +10% energy generation You can click this mutation, spending flowers and buffing its value Summer Sale Shop prices are halved during the summer Energy Credit You can click this mutation to fill your capacity with energy It takes every new energy you generate, you can use it again as soon as you pay it back New Elixir Elixir of Genetic Variety For the duration of the run, all random mutations from the shop are free Winner of the discord poll
removedFixesShop mutations no longer go away after purchasing the first one
fixedFixesConfigs are now saved properly
fixedFixesAll buttons on the menu should properly show up

Team's Thoughts

  • While the bazaar marked the beggining of the transition of the game from roguelike to roguelite, we noticed that we had two conflicting ideas about how to handle out-of-game progression: Unlocks and Bazaar. Our current plans are to unify them. To achieve this goal, unlocks were temporarily removed so they can be reintroduced later as bounties, generating fruit instead of simply giving you a mutation. We also want to keep exacly 100 mutations in the game as it starts out, so we moved a few mutations from the starting pool to the bazaar.

Additions

  • Bazaar Mutations

    • You can now unlock new mutations in the bazaar.

    New mutations

    • Seasonal Fires

      • Allows you to set your tree on fire once per year.

      • Fire no longer destroys stem tiles, instead, it increases their cold resistance

      Energy Interests

      • Every turn, you gain 1% of your current energy as energy

      • Triggers after the turn happens

      Fashion Coat

      • All stem tiles gain 0.1 cold resistance for every 100 flowers spent after getting this mutation

      Cold Storage

      • Increases stem capacity by their cold resistance

      Energetic Aquifers

      • Aquifers also generate energy

      Deja vu

      • Consumable

      • Go one season back in time

      Time Loop

      • 50% chance of triggering every on-turn mutation every turn

      • Can trigger itself

      Energetic Bloom

      • +10% energy generation

      • You can click this mutation, spending flowers and buffing its value

      Summer Sale

      • Shop prices are halved during the summer

      Energy Credit

      • You can click this mutation to fill your capacity with energy

      • It takes every new energy you generate, you can use it again as soon as you pay it back

    New Elixir

    • Elixir of Genetic Variety

      • For the duration of the run, all random mutations from the shop are free

      • Winner of the discord poll

Fixes

  • Shop mutations no longer go away after purchasing the first one

  • Configs are now saved properly

  • All buttons on the menu should properly show up

Source

Steam News / 20 May 2022

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