Full notes
Full Heliotropism update
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What changed
- Balance
- Performance
- Gameplay
Heliotropism changes
Additions
Ascention V: Woeful Clouds
Ascention IV Mutations
Slow Metabolism
Shaded Leaves use less water
Only available in Ascention IV+
Begonia's Lesson
Leaf tiles bloom when shaded during the summer
Only available in Ascention IV+
Structuring
When a leaf tile is placed with enough shading, it also creates a stem tile in its position
Only available in Ascention IV+
Recluse Paradise
Shading radius is increased by 1
This mutation stores every energy that is not generated due to shading and reduces leaf energy costs based on how much energy it has stored.
Only available in Ascention IV+
Local Climate
Shaded leaves have a chance of not decaying
Only available in Ascention IV+
Optimizations
Graphic Engine entirelly rewritten
Removed the option to turn off dynamic tiles
Framerate is no longer dependant on camera position
Entering a page with too many icons no longer freezes the screen until they are loaded
Changes
Gameplay
Human greed now affects neighbor trees in Ascention II+
Visual
Mist is now animated again
Enemy tiles are now animated
Ascention I+ unknown tiles are know animated
Fixes
All the stuff that Verde broke during the Graphic Engine rework
Source
Changelog.gg summarizes and formats this update. How we read updates.
