Full notes
Full Heliotropism update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Fixes
- UI and audio
Heliotropism changes
Team's Thoughts
This week we put a little break on our Ascention implementation to look into some visual aspects of the game, let us know your opinion on those.
Additions
New Mutation Card Visuals
Changes depending on how you obtained such mutation
5 Different backgrounds: Regular, Random, Free, Sigil and Creative
New Crisis Dial
The Crisis drawer now uses a dial instead of a number to show the current crisis duration
If Cernunnos' Omen mutation is active, the drawer is always open
New Steam Achievements
There is now an achievement for every ascention level beaten
If you already did them in the past, completing an Ascention V run should give you all of them
Optimizations
Made some changes to save files, new save files should be up to 90% smaller and up to 1000% faster to load
Fixes
Fixed flowers behaving weirdly on the first day of a transition before any change was made to leaves
Fixed some mutation tooltips not displaying the mutation card properly
Source
Changelog.gg summarizes and formats this update. How we read updates.
