Full notes
Full Heliotropism update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Security
- Performance
- Fixes
- Gameplay
Heliotropism changes
Additions
Ascention III: Fragile Bark
As per usual, to avoid spoilers I'll not post more info about the new Ascention level here. Let me know what you think about this in the comments!
New Mutations
Entangled Roots
Allows you to place roots on other tree's root tiles Only Available in Ascention II: Selfish Neighbors
Cross Pollination
Increases flower generation based on the number of leaf tiles from other trees Only Available in Ascention II: Selfish Neighbors
Respectful Twigs
Other trees relocate when nearby your stems Only Available in Ascention II: Selfish Neighbors
Comforting Canopy
Comforting Canopy Only Available in Ascention II: Selfish Neighbors
Eyes in the Forest
Other tree's roots also reveal tiles Only Available in Ascention II: Selfish Neighbors
New Launch Options
"version": displays a line of text with the current version in the bottom left of the menu
"noicons": loads the game without loading mutation icons
Quality of Life additions
Added a tooltip opacity slider in configs
Suggestion from a user in our discord channel
Added a tooltip size slider in configs
Balance Changes
Most crises now have a 1 year cooldown
With the exceptions being "Flood" and "Drought"
"Sensory Roots" mutation is now retroactive
"Water Sense" mutation is now retroactive
"Nutrient Zones" mutation strength reduced by 10%
This should still be way stronger than before because now every nutrient patch is always within bounds
"Regretful Growth" mutation no longer triggers "Intervention" mutation
Thanks to our community for helping us find this exploit
Optimizations
Tiles can no longer be placed outside of bounds by any means
This should result in smaller file sizes since there will be no aquifers/rocks/nutrients outside of bounds
Fire tiles should no longer lag the game in large quantities
Steam Community strikes again, helping Verde find this one out with their save files
Fixes
Fixed bounties and collection tooltips not showing up on some screens
Fixed "Underwater Reserves" not working properly
Initial root on Ascention 1+ will now reveal the area around itself
Fixed weird graphics when restarting the game with Ascention 1 active
Source
Changelog.gg summarizes and formats this update. How we read updates.
