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Steam News12 August 20223y ago

Ascention III: Fragile Bark

Additions Ascention III: Fragile Bark As per usual, to avoid spoilers I'll not post more info about the new Ascention level here. Let me know what you think about this in the comments!

Full notes

Full Heliotropism update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions4 changes3 removals
  • UI and audio
  • Balance
  • Security
  • Performance
  • Fixes
  • Gameplay
addedAdditionsAscention III: Fragile Bark As per usual, to avoid spoilers I'll not post more info about the new Ascention level here. Let me know what you think about this in the comments! New Mutations Entangled Roots Allows you to place roots on other tree's root tiles Only Available in Ascention II: Selfish Neighbors Cross Pollination Increases flower generation based on the number of leaf tiles from other trees Only Available in Ascention II: Selfish Neighbors Respectful Twigs Other trees relocate when nearby your stems Only Available in Ascention II: Selfish Neighbors Comforting Canopy Comforting Canopy Only Available in Ascention II: Selfish Neighbors Eyes in the Forest Other tree's roots also reveal tiles Only Available in Ascention II: Selfish Neighbors New Launch Options "version": displays a line of text with the current version in the bottom left of the menu "noicons": loads the game without loading mutation icons Quality of Life additions Added a tooltip opacity slider in configs Suggestion from a user in our discord channel Added a tooltip size slider in configs
addedBalance ChangesMost crises now have a 1 year cooldown With the exceptions being "Flood" and "Drought"
changedBalance Changes"Sensory Roots" mutation is now retroactive
changedBalance Changes"Water Sense" mutation is now retroactive
changedBalance Changes"Nutrient Zones" mutation strength reduced by 10% This should still be way stronger than before because now every nutrient patch is always within bounds
removedBalance Changes"Regretful Growth" mutation no longer triggers "Intervention" mutation Thanks to our community for helping us find this exploit

Heliotropism changes

addedAscention III: Fragile Bark As per usual, to avoid spoilers I'll not post more info about the new Ascention level here. Let me know what you think about this in the comments! New Mutations Entangled Roots Allows you to place roots on other tree's root tiles Only Available in Ascention II: Selfish Neighbors Cross Pollination Increases flower generation based on the number of leaf tiles from other trees Only Available in Ascention II: Selfish Neighbors Respectful Twigs Other trees relocate when nearby your stems Only Available in Ascention II: Selfish Neighbors Comforting Canopy Comforting Canopy Only Available in Ascention II: Selfish Neighbors Eyes in the Forest Other tree's roots also reveal tiles Only Available in Ascention II: Selfish Neighbors New Launch Options "version": displays a line of text with the current version in the bottom left of the menu "noicons": loads the game without loading mutation icons Quality of Life additions Added a tooltip opacity slider in configs Suggestion from a user in our discord channel Added a tooltip size slider in configs
addedMost crises now have a 1 year cooldown With the exceptions being "Flood" and "Drought"
changed"Sensory Roots" mutation is now retroactive
changed"Water Sense" mutation is now retroactive
changed"Nutrient Zones" mutation strength reduced by 10% This should still be way stronger than before because now every nutrient patch is always within bounds

Additions

  • Ascention III: Fragile Bark

    • As per usual, to avoid spoilers I'll not post more info about the new Ascention level here. Let me know what you think about this in the comments!

    New Mutations

    • Entangled Roots

      • Allows you to place roots on other tree's root tiles Only Available in Ascention II: Selfish Neighbors

    • Cross Pollination

      • Increases flower generation based on the number of leaf tiles from other trees Only Available in Ascention II: Selfish Neighbors

    • Respectful Twigs

      • Other trees relocate when nearby your stems Only Available in Ascention II: Selfish Neighbors

    • Comforting Canopy

      • Comforting Canopy Only Available in Ascention II: Selfish Neighbors

    • Eyes in the Forest

      • Other tree's roots also reveal tiles Only Available in Ascention II: Selfish Neighbors

    New Launch Options

    • "version": displays a line of text with the current version in the bottom left of the menu

    • "noicons": loads the game without loading mutation icons

    Quality of Life additions

    • Added a tooltip opacity slider in configs

      • Suggestion from a user in our discord channel

    • Added a tooltip size slider in configs

Balance Changes

  • Most crises now have a 1 year cooldown

    • With the exceptions being "Flood" and "Drought"

  • "Sensory Roots" mutation is now retroactive

  • "Water Sense" mutation is now retroactive

  • "Nutrient Zones" mutation strength reduced by 10%

    • This should still be way stronger than before because now every nutrient patch is always within bounds

  • "Regretful Growth" mutation no longer triggers "Intervention" mutation

    • Thanks to our community for helping us find this exploit

Optimizations

  • Tiles can no longer be placed outside of bounds by any means

    • This should result in smaller file sizes since there will be no aquifers/rocks/nutrients outside of bounds

  • Fire tiles should no longer lag the game in large quantities

    • Steam Community strikes again, helping Verde find this one out with their save files

Fixes

  • Fixed bounties and collection tooltips not showing up on some screens

  • Fixed "Underwater Reserves" not working properly

  • Initial root on Ascention 1+ will now reveal the area around itself

  • Fixed weird graphics when restarting the game with Ascention 1 active

Source

Steam News / 12 August 2022

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