Full notes
Full Heliotropism update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Heliotropism changes
Additions
Ascention
Added a new game mode: Ascention. You can unlock this game mode by beating the game once in the Speed Sprout difficulty. The game mode includes cumulative modifiers that each make your game a little harder. There is only one modifier within the game, but more should come out in the following weeks.
Balance Changes
Sigils identification range increased from 2 to 3 tiles
Quality of Life
Magic 8 Ball widget now interrupts the narrator and ignores the narrator's cooldown
Magic 8 Ball widget internal cooldown reduced from 120 frames to 0.5 seconds
Sigils now emit a glowing sphere when revealed and when a root is first placed in a radius of 10 tiles
UI no longers plays the game start the animation on restarting
Limited zoom on touch devices
Camera no longer drags while dragging widgets
Fixes
Crisis drawer animation is no longer frame dependant
Second bloom chances are now correctly saved
Turn log window size now scales with screen size
Mutation menu window size now scales with screen size
Fixed a bug that would make the camera teleport after selecting a tile on touch screen devices
Multiple end turns can no longer be queued
Turn log windows can no longer be queued
Flying resource particles should no longer have strange paths when fps is low
Source
Changelog.gg summarizes and formats this update. How we read updates.
