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Steam News22 July 20223y ago

Changes to Bounties and optimizations

Team's Thoughts More and more development on the mobile port: Some optional optimisations and touch screen interactions are the core of today's update. Update 1.

Full notes

Full Heliotropism update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions0 changes2 removals
  • Performance
  • UI and audio
  • Fixes
  • Gameplay
addedAdditionsGeneral Loading Procedure The loading screen now shows precisely what it doing instead of what general file was last loaded Now the game also frees resources that are no longer needed during the load process itself, lowering overall memory usage. Low Memory and Low Shaders accessibility modes Can be entered by adding "lowmem" and "lowsha" to the launch options on steam properties Low Memory mode can reduce the total amount of graphic memory the game uses by 90%, but has significant impacts on game visuals Low Shaders mode disables the heaviest shaders in the game, like clouds and blur When opening the game on an Android device, both Low Memory and Low Shaders are enabled by default New Ways of moving the camera When not selecting any tile to place, the left mouse button can also be used to drag the camera around If your device supports touch, you can now zoom in and out by pinching
addedChangesBounties You now have to click them to gather their reward in fruit. The main menu button now shows if a bounty can be claimed. Now there is a fruit count in the bounties screen
fixedFixesFixed some graphic elements not properly scaling with UI scale This includes tooltips, default game communication and subtitles
fixedSmall FixesFixed Bazaar Shortcut on the death screen
removedSmall FixesFruit gathering animation no longer is accelerated by animation speed
removedSmall FixesUI Sliding animation speed no longer is dependant on FPS

Heliotropism changes

addedGeneral Loading Procedure The loading screen now shows precisely what it doing instead of what general file was last loaded Now the game also frees resources that are no longer needed during the load process itself, lowering overall memory usage. Low Memory and Low Shaders accessibility modes Can be entered by adding "lowmem" and "lowsha" to the launch options on steam properties Low Memory mode can reduce the total amount of graphic memory the game uses by 90%, but has significant impacts on game visuals Low Shaders mode disables the heaviest shaders in the game, like clouds and blur When opening the game on an Android device, both Low Memory and Low Shaders are enabled by default New Ways of moving the camera When not selecting any tile to place, the left mouse button can also be used to drag the camera around If your device supports touch, you can now zoom in and out by pinching
addedBounties You now have to click them to gather their reward in fruit. The main menu button now shows if a bounty can be claimed. Now there is a fruit count in the bounties screen
fixedFixed some graphic elements not properly scaling with UI scale This includes tooltips, default game communication and subtitles
fixedFixed Bazaar Shortcut on the death screen
removedFruit gathering animation no longer is accelerated by animation speed

Team's Thoughts

  • More and more development on the mobile port: Some optional optimisations and touch screen interactions are the core of today's update.

Update 1.17

Additions

  • General Loading Procedure

    • The loading screen now shows precisely what it doing instead of what general file was last loaded

    • Now the game also frees resources that are no longer needed during the load process itself, lowering overall memory usage.

    Low Memory and Low Shaders accessibility modes

    • Can be entered by adding "lowmem" and "lowsha" to the launch options on steam properties

    • Low Memory mode can reduce the total amount of graphic memory the game uses by 90%, but has significant impacts on game visuals

    • Low Shaders mode disables the heaviest shaders in the game, like clouds and blur

    • When opening the game on an Android device, both Low Memory and Low Shaders are enabled by default

    New Ways of moving the camera

    • When not selecting any tile to place, the left mouse button can also be used to drag the camera around

    • If your device supports touch, you can now zoom in and out by pinching

Changes

  • Bounties

    • You now have to click them to gather their reward in fruit.

    • The main menu button now shows if a bounty can be claimed.

    • Now there is a fruit count in the bounties screen

Fixes

  • Fixed some graphic elements not properly scaling with UI scale

    • This includes tooltips, default game communication and subtitles

Small Fixes

  • Fixed Bazaar Shortcut on the death screen

  • Fruit gathering animation no longer is accelerated by animation speed

  • UI Sliding animation speed no longer is dependant on FPS

  • Fixed Bazaar and Bounties screens not showing properly in some devices

  • Fixed game launching in the wrong language in some conditions

Source

Steam News / 22 July 2022

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