Full notes
Full Heliotropism update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Fixes
- Gameplay
Heliotropism changes
Team's Thoughts
More and more development on the mobile port: Some optional optimisations and touch screen interactions are the core of today's update.
Update 1.17
Additions
General Loading Procedure
The loading screen now shows precisely what it doing instead of what general file was last loaded
Now the game also frees resources that are no longer needed during the load process itself, lowering overall memory usage.
Low Memory and Low Shaders accessibility modes
Can be entered by adding "lowmem" and "lowsha" to the launch options on steam properties
Low Memory mode can reduce the total amount of graphic memory the game uses by 90%, but has significant impacts on game visuals
Low Shaders mode disables the heaviest shaders in the game, like clouds and blur
When opening the game on an Android device, both Low Memory and Low Shaders are enabled by default
New Ways of moving the camera
When not selecting any tile to place, the left mouse button can also be used to drag the camera around
If your device supports touch, you can now zoom in and out by pinching
Changes
Bounties
You now have to click them to gather their reward in fruit.
The main menu button now shows if a bounty can be claimed.
Now there is a fruit count in the bounties screen
Fixes
Fixed some graphic elements not properly scaling with UI scale
This includes tooltips, default game communication and subtitles
Small Fixes
Fixed Bazaar Shortcut on the death screen
Fruit gathering animation no longer is accelerated by animation speed
UI Sliding animation speed no longer is dependant on FPS
Fixed Bazaar and Bounties screens not showing properly in some devices
Fixed game launching in the wrong language in some conditions
Source
Changelog.gg summarizes and formats this update. How we read updates.
