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Steam News15 July 20223y ago

Two updates one post: second bloom and turn log widgets

Team Thoughts This update features tons of small changes and fixes as Verde decided to take every small task on the list instead of doing the big ones first.

Full notes

Full Heliotropism update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes6 additions3 changes0 removals
  • Store
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedChangesSecond Bloom Rework Second Bloom now uses probability instead of being only dependent on your actions When winter ends, the chance is at 100%, and halves for every determined mutation purchased using flowers "Everbloom" mutation reworked to make the game roll for this twice instead of once Now there's a widget that explains the mechanic and shows the current probability Reworked Cold Mists Now uses a different algorithm in order to place the mists, this new algorithm should place and remove mist tiles linearly over the duration of the crisis That means that 2 days of cold mists now have very close to double the number of mist tiles of a single day Mist tiles now dissipate during the spring and summer instead of only summer, but it still dissipates faster during the summer The new algorithm recycles mist tiles between turns so that it doesn't flood the turn log
changedSmall ChangesThe Bazaar now glows purple if you have enough fruit to purchase anything
changedSmall ChangesChanged outdated tips on the death screen
changedSmall ChangesChanged default narrator cooldown from 120 to 15 seconds
addedSmall ChangesAdded a shortcut to the Bazaar on the death screen
fixedFixesFixed bounties tooltips being wrongly positioned on big screens
default narrator cooldown12015secondsdefault narrator cooldown decreased, buff

Team Thoughts

  • This update features tons of small changes and fixes as Verde decided to take every small task on the list instead of doing the big ones first. We also ran some tests for a possible mobile port, while we were able to make the game run smoothly on a simulated android, there are some changes that have to be made before it is possible to play the game normally on a touch-screen device. We also noticed that we didn't release the patch notes on steam last week, so this post will contain both of them

Update 1.16

Changes

  • Second Bloom Rework

    • Second Bloom now uses probability instead of being only dependent on your actions When winter ends, the chance is at 100%, and halves for every determined mutation purchased using flowers "Everbloom" mutation reworked to make the game roll for this twice instead of once Now there's a widget that explains the mechanic and shows the current probability

    Reworked Cold Mists

    • Now uses a different algorithm in order to place the mists, this new algorithm should place and remove mist tiles linearly over the duration of the crisis That means that 2 days of cold mists now have very close to double the number of mist tiles of a single day Mist tiles now dissipate during the spring and summer instead of only summer, but it still dissipates faster during the summer The new algorithm recycles mist tiles between turns so that it doesn't flood the turn log

Small Changes

  • The two initial tiles are now completely indestructible

  • The Bazaar now glows purple if you have enough fruit to purchase anything

  • Changed outdated tips on the death screen

  • Changed default narrator cooldown from 120 to 15 seconds

  • Added a shortcut to the Bazaar on the death screen

Fixes

  • Fixed bounties tooltips being wrongly positioned on big screens

  • Fixed collection tooltips being wrongly positioned on big screens

  • Fixed the "Main Menu" button on the death screen restarting the game instead of going back to the main menu

  • Fixed winter costs not showing on turn log

  • Fixed achievements and fruit only being given to the player after the Freeplay prompt

  • Fixed narrator spamming only idle lines if narrator cooldown is higher than the idle timer

Update 1.15

Additions

  • Added a new Widget, turn log, that can be clicked to reveal everything that happened during the last turn

  • Added a narrator cooldown slider to the audio configs

  • Added a sign that informs the player about the widget system, it only appears when the right section of the widget bar is empty.

Changes

  • Sliders on the config menu now contain their current value below them

  • Moved speedometer and winter widgets back to their original position so that the new sign is visible to new players

Fixes

  • Fixed configs not saving when exiting the config menu

  • Fixed human greed accounting mist tiles as target tiles

  • Fixed human greed not updating properly when the turn started

  • Fixed human greed leaving parts of your tree red if it is interrupted

Source

Steam News / 15 July 2022

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