Full notes
Full Heliotropism update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Maps
- Events
Heliotropism changes
Team's Thoughts
Recently we noticed that some features of the game were frequently going unnoticed by new players, so we plan on fixing these issues before adding more content to the game. Sadly these changes usually take time to plan and implement, so it is taking time, but we hope that what you can do within the game is more straightforward for our saplings.
Additions
Added an animation when fruit is obtained
Added a toggle in the performance tab for turning off dynamic grass
Changes
When choosing the game mode, a third scroll will now appear with the game mode's description
Fixes
Fixed text in Freeplay prompt being behind buttons
Bear fruit button on Freeplay prompt now takes you to the main menu
Fixed a strange interaction between "Nature's Attendants" mutation and the "Cold Mist" crisis that caused the Attendants to be placed anywhere on the map
Events that should trigger when winter ends no longer happen at the start of the last day of winter
Source
Changelog.gg summarizes and formats this update. How we read updates.
