Full notes
Full Heliotropism update
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What changed
- Balance
- UI and audio
- Gameplay
- Fixes
Heliotropism changes
Team's Thoughts
While this update doesn't introduce any new features, it brings some well-needed fixes and balance changes to the table.
Balance Changes
With the change to how crises work, several mutations became useless after a certain date. To counteract this, some were limited to only showing up in earlier parts of the game while others were completely reworked, here is the list:
'A Mask for Every Leaf' no longer shows up after year 2.
'Touch of the Fae' no longer shows up after year 2.
'Wax-Covered Leaves' Reworked
When a leaf is going to be destroyed, it has a 50% chance of extending its life by 1 turn Still triggers on leaf destroyed effects, like 'Yggdrasil' or 'Resin Layers'
'Reactive Hydration' Reworked
Now an active mutation, can be clicked to extinguish all fire tiles Every fire tile extinguished this way costs 5 water Typo removed
'Pocket Apple Juice' Reworked
When a leaf tile is destroyed, gain water.
'Flapping Aid' Reworked
Can be clicked once per year to set the crisis of the current day to 'Parasites' Parasites give 1-20 energy and water when destroyed.
Other Changes
Repeated mutations now stack in a single card
Burls now has the number of Burls noted within your card
Speedometer widget default position changed
Winter widget default position changed
Fire tooltips now includes that leaves make fire spread
Fixed on-game-start narration starting when the game is launched
Additions
Grass
Source
Changelog.gg summarizes and formats this update. How we read updates.
