Update archive
Latest Fargone updates
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Patch 0.5.0.3d
Improvements Hostile enemies that are very close to the player when fast traveling or respawning are now removed Fixes Fixed several dynamic missions for The Mole not working correctly Fixed AI hostile to the pla…
Patch 0.5.0.3c
Added New "About Bunker" dialogue option for the bunker master New difficulty tutorial popup for new characters Improvements Bunker 27's reward system has been reworked, items from crates are now deposited into a storag…
Patch 0.5.0.3b
Hey everyone, this is a smaller patch but it includes a few impactful changes, mainly to lockpicking. I’ve been following your feedback and it was clear that most players didn’t enjoy the dual-axis system. With this upd…
Patch 0.5.0.3
Hey everyone, this patch comes with a pretty major performance gain. This has been achieved by greatly improving how distant AI are handled. Gameplay-wise, it has zero impact, but performance-wise it massively reduces C…
Patch 0.5.0.2b
Added New armour patch-up kit to help balance out the new gear damage system Improvements Interaction prompts now show the condition level of items Balancing Slightly lowered equipment condition loss when taking damage…
Patch 0.5.0.2
Added New military checkpoint POI in the Grasslands New water ambience when near the ocean Improvements Improved player body hit detection Added an extra safety layer for saved player containers Updated the world map Ba…
Patch 0.5.0.1
Added Updated the unbuilt bridge POI in the Grasslands to use the new Swampland terrain (this was planned for the main update but held back due to AI pathfinding issues). Partial rework of the Grasslands Factory POI. Ad…
Patch 0.5.0.0 | Busy Work Part 2
Hey everyone, the next major update for Fargone is here and it's a big one! This update, as the name suggests, continues the work started with Busy Work Part 1 by overhauling the world. The Plains region prior to this u…
Busy Work Part 2 Release Date
Hi everyone, This is another smaller post just to let you all know that I am in the final stages of polishing and wrapping up the next major update, meaning I can reveal the planned release date. Busy Work Part 2 will b…
Busy Work Part 2 Weapon Rebalance
Hi everyone, This is more of a shorter update as I am in full on work mode to get this update done, currently during internal testing this update is feeling extremely good, the most polished and well rounded the game ha…
First look at some big changes and new features coming to Fargone
Hey everyone, the next update has been coming along extremely well, so I felt it was time to lift the lid and show off some of the things you can expect to see in the next update. One important thing to note: I will not…
Patch 0.4.1.2c
Fixed Fixed Liberty Defence events not allowing rewards to be claimed Fixed Quarantine Zone lockdown keycard not always spawning correctly Fixed Pure X-37 barrel not always spawning correctly Fixed Nadine not using a fe…
Patch 0.4.1.2b
Improvements Optimised physics calculations for dropped and spawned loose items Optimised shadow rendering for foliage Fixed Generators not being refuelable Documents not always spawning correctly for the Of Great Impor…
Patch 0.4.1.2
Hey everyone, patch 0.4.1.2 is here with some very large changes to base building that have been requested for some time now along with a large optimization of the game install size (around about a 10gb reduction), alon…
Patch 0.4.1.1
0.4.1.1 Improvements Greatly reduced game build size Cleaned up and updated terrain textures for better consistency Weapon switching is no longer blocked while reloading Significant optimisation to grass assets Balancin…
Patch 0.4.1.0
Hey everyone, happy holidays! When I dropped the roadmap for Fargone a few weeks ago, I mentioned there would be one final semi-major update before the end of the year—well, that day is today! Patch 0.4.1.0 focuses on n…
Fargone 2025-2026 Roadmap
Hey everyone, as we come to the end of the year I wanted to share the planned roadmap for the remainder of 2025 and 2026. Historically I’ve avoided roadmaps as development can be very up and down, however the release of…
Patch 0.4.0.5c
Improvements Greatly improved vaulting detection system to prevent issues such as vaulting through walls Added AI distance safety check when loading mission-specific AI to ensure they can’t wander too far from mission l…
Patch 0.4.0.5b
Improvements Large performance boost to distant AI rendering and animating Attachments Tactical M4 now supports silencer, advanced suppressor, and makeshift silencer Tactical M4 now supports standard ACOG, red dot, and…
Patch 0.4.0.5
Improvements SC-11 has been re-animated. Attachments SC-11 now supports the Advanced Suppressor. SC-11 now supports the Makeshift Suppressor. SC-11 now supports the Gen 2 ACOG. Fixes Fixed a building in Pointview having…
