Update log
Full Fargone update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone, this is a smaller patch but it includes a few impactful changes, mainly to lockpicking. I’ve been following your feedback and it was clear that most players didn’t enjoy the dual-axis system. With this update, lockpicking has been simplified to a more traditional approach, where you only need to move left and right to find the sweet spot.
Extracted changes
- Gameplay
- Fixes
- Performance
- Store
Additionally, Bunker 27 has received some extra polish along with a few new additions.
Added
New lootables in Bunker 27
New ambience track for Bunker 27
New props and details in Bunker 27
New AI spawns in Bunker 27
Improvements
Updated bread roll icon
Updated energy drink and fizzy drink icons
Updated zombie heavy appearance
Balancing
Lockpicking has been reworked based on player feedback
Rotation mechanic removed — now based purely on movement
Improved visual feedback from the bar to better indicate proximity to the sweet spot
Fixes
Fixed companions teleporting to the player too frequently and at incorrect times
Fixed weapon technician at Liberty HQ using incorrect dialogue
Fixed visual issues with new foliage near water sources
Fixed starting loadouts not accounting for updated weapon clip sizes
Fixed crash to desktop (CTD) in Bunker 27
Fixed several cases of unclimbable ladders
Fixed AI occasionally becoming stuck while culled (invisible AI bug)
Fixed lockpick condition not updating correctly after breaking and switching items
Fixed Liberty high-tech components not dropping correctly from crates
Fixed several LOD models vanishing or appearing in incorrect positions
Fixed some tents requiring crouching to enter
Source
