Update log
Full Fargone update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Store
Improvements
Hostile enemies that are very close to the player when fast traveling or respawning are now removed
Fixes
Fixed several dynamic missions for The Mole not working correctly
Fixed AI hostile to the player not correctly giving a warning timer before opening fire
Fixed an issue where items could become stuck or locked if the player attempted to pick them up with a full inventory
Fixed wandering trader base visits being duplicated
Fixed infection debuffs sometimes becoming stuck
Fixed excessive respawning of bandits during the “Never Negotiate” mission
Fixed military forces not spawning correctly during the non-believers Liberty mission
Source
