Fargone
Steam News 12 May 20268d ago

Patch 0.5.0.3d

Improvements Hostile enemies that are very close to the player when fast traveling or respawning are now removed Fixes Fixed several dynamic missions for The Mole not working correctly Fixed AI hostile to the pla…

Update log

Full Fargone update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes0 additions0 changes1 removal
  • Gameplay
  • Fixes
  • Store
removedHostile enemies that are very close to the player when fast traveling or respawning are now removed
fixedFixed several dynamic missions for The Mole not working correctly
fixedFixed AI hostile to the player not correctly giving a warning timer before opening fire
fixedFixed an issue where items could become stuck or locked if the player attempted to pick them up with a full inventory
fixedFixed wandering trader base visits being duplicated
fixedFixed infection debuffs sometimes becoming stuck

Improvements

  • Hostile enemies that are very close to the player when fast traveling or respawning are now removed

Fixes

Fixed several dynamic missions for The Mole not working correctly

Fixed AI hostile to the player not correctly giving a warning timer before opening fire

Fixed an issue where items could become stuck or locked if the player attempted to pick them up with a full inventory

Fixed wandering trader base visits being duplicated

Fixed infection debuffs sometimes becoming stuck

Fixed excessive respawning of bandits during the “Never Negotiate” mission

Fixed military forces not spawning correctly during the non-believers Liberty mission

Source

Steam News / 12 May 2026

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