Fargone
Steam News 28 April 202623d ago

Patch 0.5.0.3

Hey everyone, this patch comes with a pretty major performance gain. This has been achieved by greatly improving how distant AI are handled. Gameplay-wise, it has zero impact, but performance-wise it massively reduces C…

Update log

Full Fargone update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone, this patch comes with a pretty major performance gain. This has been achieved by greatly improving how distant AI are handled. Gameplay-wise, it has zero impact, but performance-wise it massively reduces CPU load. On average, performance gains seem to be around 15–20 FPS, and this will be even more noticeable if you play Fargone on a weaker CPU. Graphics New foliage added to Hazard Zone Improvements Major improvement to distant AI calculations, yielding a very large performance boost AI now play water-specific movement sounds when in water Cooking more complex foods now grants more Survival XP than basic foods Further smoothing of micro-stutters caused by the new origin shift system Companions are now better at keeping up with the player Improved underwater entry detection Improved swimming exit/ground detection Further (and much more impactful) improvements to occasional stutters, which should now be entirely eliminated Improved weapon firing screen effects Improved glass shatter/break effects Ammo crafting bench resource UI now updates after disassembling ammo Balancing Rebalanced gas mask degradation; degradation is now based on radiation intensity levels Slightly reduced the rate at which gas masks lose condition while in radiated areas Fixes Fixed zombies not playing footstep sounds correctly Fixed respawning under the map (this bug only existed on slower SSDs or HDDs, so apologies for taking so long to identify the true cause!) Fixed Final Destination not always spawning on first entry to the mission zone Fixed dead bodies sometimes falling through the world Fixed some visual issues with Hazard Zone water not rendering correctly Fixed various issues with certain skills unlocking early Fixed several causes of CTDs Fixed another issue causing Final Destination to not be completable Fixed Husks not having footstep audio Fixed durability loss of items not working correctly Fixed the mouse getting lost if returning to the main menu while dead Fixed recruiting companions not actually costing credits Fixed masks that aren't gas masks taking damage while in toxic areas Fixed zombies not awarding stats or XP on occasion Fixed some stretching with certain zombie models

Extracted changes

1 fix0 additions0 changes0 removals
  • Maps
fixedHey everyone, this patch comes with a pretty major performance gain. This has been achieved by greatly improving how distant AI are handled. Gameplay-wise, it has zero impact, but performance-wise it massively reduces CPU load. On average, performance gains seem to be around 15–20 FPS, and this will be even more noticeable if you play Fargone on a weaker CPU. Graphics New foliage added to Hazard Zone Improvements Major improvement to distant AI calculations, yielding a very large performance boost AI now play water-specific movement sounds when in water Cooking more complex foods now grants more Survival XP than basic foods Further smoothing of micro-stutters caused by the new origin shift system Companions are now better at keeping up with the player Improved underwater entry detection Improved swimming exit/ground detection Further (and much more impactful) improvements to occasional stutters, which should now be entirely eliminated Improved weapon firing screen effects Improved glass shatter/break effects Ammo crafting bench resource UI now updates after disassembling ammo Balancing Rebalanced gas mask degradation; degradation is now based on radiation intensity levels Slightly reduced the rate at which gas masks lose condition while in radiated areas Fixes Fixed zombies not playing footstep sounds correctly Fixed respawning under the map (this bug only existed on slower SSDs or HDDs, so apologies for taking so long to identify the true cause!) Fixed Final Destination not always spawning on first entry to the mission zone Fixed dead bodies sometimes falling through the world Fixed some visual issues with Hazard Zone water not rendering correctly Fixed various issues with certain skills unlocking early Fixed several causes of CTDs Fixed another issue causing Final Destination to not be completable Fixed Husks not having footstep audio Fixed durability loss of items not working correctly Fixed the mouse getting lost if returning to the main menu while dead Fixed recruiting companions not actually costing credits Fixed masks that aren't gas masks taking damage while in toxic areas Fixed zombies not awarding stats or XP on occasion Fixed some stretching with certain zombie models

Source

Steam News / 28 April 2026

Open original