Update log
Full Fargone update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Store
- Balance
- UI and audio
0.4.1.1
Improvements
Greatly reduced game build size
Cleaned up and updated terrain textures for better consistency
Weapon switching is no longer blocked while reloading
Significant optimisation to grass assets
Balancing
Greatly reduced bullet spread while aiming
Rebalanced Liberty accuracy values to be slightly more fair and reasonable
Fixed
Fixed an issue where SC-11 silenced gunshots were far too loud
Fixed an issue where all faction starts were still using the default Runner bed respawn point
Fixed an issue that could cause the player to become soft locked when attempting to sleep with enemies nearby
Fixed an issue that caused shops to drop items on the floor when cancelling a trade
Fixed an issue where the inventory item slot highlight could appear in the wrong place
Fixed an issue that could cause the sell price to display an incorrect amount
Fixed an issue that could cause the reload flag to become stuck, resulting in a player soft lock
Fixed an issue where some bolt-action weapons could skip the bolt action animation
Fixed an issue that could cause the full-auto firing sound effect to get stuck playing
Fixed several issues related to keybinds resetting or displaying incorrect values
Fixed an issue where hunter starting supplies included 0% condition gloves
Fixed an issue where inventory items could become stuck to the mouse when closing the inventory while dragging an item
Fixed an issue where the hunting scope on the XMC was overly large
Source
