Fargone
Steam News 16 January 20264mo ago

Patch 0.4.1.2

Hey everyone, patch 0.4.1.2 is here with some very large changes to base building that have been requested for some time now along with a large optimization of the game install size (around about a 10gb reduction), alon…

Update log

Full Fargone update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone, patch 0.4.1.2 is here with some very large changes to base building that have been requested for some time now along with a large optimization of the game install size (around about a 10gb reduction), along with some bug fixes and general improvements.

Extracted changes

13 fixes8 additions7 changes2 removals
  • Gameplay
  • Events
  • Workshop
  • Fixes
  • Store
  • Maps
addedPatch NotesAdded
addedPatch NotesAdded new free placement mode to base building
addedPatch NotesAdded axis lock to base building (lock movements to vertical or horizontal axis for fine tuning)
addedPatch NotesAdded new power relay nodes to base building parts
changedPatch NotesReduced zombie horde chance for base events
changedPatch NotesIncreased base event interval

The next major update has also been heavily in development for a few months now and it's going to a big one with one particular change (keeping it under wraps for now) that has not only been requested for a long time but is also going to fundamentally change the entire game for the better. I will be sharing more details on the next major update late January/early February.

Patch Notes

Added

  • Ability to move placed objects in base building mode

  • Added new free placement mode to base building

  • Added axis lock to base building (lock movements to vertical or horizontal axis for fine tuning)

  • Added new power relay nodes to base building parts

Improvements

  • Massively optimised install size (14GB down to 4–5GB)

  • Reduced zombie horde chance for base events

  • Increased base event interval

  • Increased minimum base threat level required to trigger zombie horde events

  • Runner wandering trader will no longer visit your base if you are not friendly with the Runners

  • Cleaned up snap points for wooden walls, ceilings, and wooden platforms

  • Added ceiling/2nd floor snap point to the top of interior stairs

  • Added support beam snap points to the top and bottom of support beams, allowing them to be stacked

  • Greatly improved the number of items that can be disassembled for materials using a multi tool

  • Added new info to player status bars in the inventory screen for better clarity on each effect

  • Any non-structure parts like walls, floors, and roofs can now be picked up and returned to the player’s inventory

  • Removed highlight glow around interactable objects in favour of the interact prompt

  • Reworked large parts of the save/load system to be more stable and safe

  • Reworked how bases are loaded behind the scenes to ensure large bases load efficiently

  • Reworked garbage collection system to be far more performant and reduce stutter

  • Visual tweaks to location notification popup

Optimisations

  • Several large improvements to rendering of distant base parts

Fixed

  • Bright red/orange screen issue affecting integrated GPUs

  • Liberty soldiers not being able to fire pump-action shotguns

  • Added further safety checks to prevent lost storage items

  • Fixed a bug that could cause items sold/bought to lose sync with the inventory grid they belong to

  • Fixed a bug that could cause the message “this item can’t be sold” to incorrectly appear on rare occasions when attempting to buy

  • Fixed wooden floors not snapping to wooden foundations correctly

  • Fixed wooden shutters not opening and closing correctly

  • Fixed Sal and Military Quartermaster sharing the same ID for dynamic missions, leading to each waiting on completion of the other’s mission at times (this fix will not work until all outstanding dynamic missions in the player’s log have been completed)

  • Fixed a bug that could allow the interaction menu to be used again while already interacting, leading to a player soft lock

  • Fixed M16 red dot and holographic sights having incorrect aim positions

  • Fixed a bug that could cause attachments to get lost/stuck when equipping via double-click

  • Fixed ammo type selection button being incorrect for controllers

  • Fixed player-placed storage being destroyable in base building mode even when it contains items

  • Fixed some icons on the map disappearing on rare occasions

  • Fixed an issue where saving and loading within a base could cause the player to get stuck under the base

Source

Steam News / 16 January 2026

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