Update log
Full Fargone update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone, the next major update for Fargone is here and it's a big one! This update, as the name suggests, continues the work started with Busy Work Part 1 by overhauling the world. The Plains region prior to this update was one of the more empty areas of the world, and it has now received the full Busy Work treatment with overhauled POIs, brand new POIs and tons more detail added. The update also introduces a brand new AI system for undead, new and improved survival mechanics and much more. This is a huge update so let's dive into the key points.
Extracted changes
- Gameplay
- Compatibility
- Balance
- Maps
- Store
Existing save compatibility
Existing saves will work with patch 0.5, however there is a migration that will take place on first load. This migration will reset your character back to level 1. This is because the skill system has been completely reworked from the ground up. You will not lose any equipment or other progress, just your overall level.
AI3 system (Currently only for undead)
AI3 makes its debut with this update and is a brand new system I have been building from scratch for quite some time now. It is currently only being introduced for non-human AI to allow time to test, gather feedback and fine tune where needed before rolling out to human AI where it will likely have the biggest impact. AI3 aims to make enemies more dynamic and intelligent whilst also running on a far more stable and performant system. Not only is The Barrens now filled with more interesting undead to fight, but they also hog far less CPU usage! Enemies now support better animation reactions from alerts, damage and more. They also support special attacks such as Husks now lunging at you from a distance, better target detection and chasing systems as well as a whole lot more. To go along with the new AI system, zombie audio and animations have also been overhauled making the world feel more terrifying than ever before!
Map overhaul
Continuing the work started with the first part of the Busy Work update, Part 2 introduces an overhauled Plains region, home to Liberty. Every POI has been reworked with new details, spawns, loot and more. New POIs to fill in the empty space between major POIs have also been added making travelling the region more interesting. Some areas outside of the Plains have also received new POIs and POI overhauls as well, expect to see a few new surprises within the Grasslands and Mountains regions. As well as this, 2 new unlockable fast travel points have been added to The Plains.
Joinable Liberty faction
You can begin your journey to join Liberty. A new mysterious stranger has appeared in the Sub-0 Bar offering those interested a test to find those worthy of following the great path! Talk to him to begin your journey. Liberty has also received another new NPC, The Speaker, who can be found within the Liberty main HQ. Once a member of Liberty, The Speaker will offer you daily missions. This, like all dynamic missions, will be expanded in the near future.
Swimming overhaul and sandbox improvements
This update introduces a completely overhauled swimming system that is far more natural and smooth feeling whilst also fully utilising the new water system to allow for underwater swimming. As well as this, Fargone has received a major sandbox physics update. Items, bodies and more will all float dynamically in bodies of water respecting things such as streams and waves,
Source
