Fargone
Steam News 24 April 202627d ago

Patch 0.5.0.1

Added Updated the unbuilt bridge POI in the Grasslands to use the new Swampland terrain (this was planned for the main update but held back due to AI pathfinding issues). Partial rework of the Grasslands Factory POI. Ad…

Update log

Full Fargone update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

14 fixes5 additions8 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Fixes
addedAdded
addedUpdated the unbuilt bridge POI in the Grasslands to use the new Swampland terrain (this was planned for the main update but held back due to AI pathfinding issues).
addedAdded tooltips for each skill tree to better explain how to level it up.
changedImproved several poor-quality LODs.
changedImproved performance of distant character LODs.
changedImproved several areas that had sparse vegetation.

Added

  • Updated the unbuilt bridge POI in the Grasslands to use the new Swampland terrain (this was planned for the main update but held back due to AI pathfinding issues).

  • Partial rework of the Grasslands Factory POI.

  • Added tooltips for each skill tree to better explain how to level it up.

Improvements

  • Improved several poor-quality LODs.

  • Improved performance of distant character LODs.

  • Improved several areas that had sparse vegetation.

  • Smoothed out some potential stuttering caused by the new world origin shift system.

  • Smoothed out intro and ending fades on several ambience tracks.

  • Added a small buffer to the datapad notification beep sound to prevent spam.

  • Weapon degradation has been rebalanced; each gun now degrades at different rates based on its stats.

Balancing

  • Rebalanced AI firing patterns to better differentiate trained vs. untrained NPCs.

  • Slightly reduced the base needs reduction rate.

  • Rebalanced some skill tree progression to better align with players’ overall level.

  • Reduced recoil of the Nova slightly.

  • Tightened shotgun spread slightly.

  • General minor rebalances across all weapons (this was held back from the main update yesterday for further testing).

  • Increased armoured zombie armour rating.

  • Slightly increased brute health to compensate for weapon rebalances.

Fixes

  • Blocked several areas that the player should not be able to access for now.

  • Fixed the ammo crafting bench at Day’s End Bar being pick-up-able.

  • Fixed shallow and deep water footstep sounds not playing correctly.

  • Fixed the player being able to save while swimming, which was not intended.

  • Fixed certain weather types not playing sound effects correctly.

  • Fixed certain weather types not playing all particle effects correctly.

  • Fixed grass stretching too much during heavy wind weather types.

  • Fixed an issue that could cause controllers to conflict with keyboard and mouse when both are connected.

  • Fixed an issue where swapping primary and secondary slot weapons could break the slot if one was empty.

  • Fixed AI not always using inverse kinematics correctly to aim their weapon.

  • Fixed a bug that could cause weapon gunshot sounds to abruptly end or cut off.

  • Fixed Enver deciding he no longer wanted to stay in the village…..

  • Fixed brutes not attacking correctly.

  • Fixed the missing infected deer cave.

  • Fixed a bug where the datapad notification would display the wrong skill tree name.

Source

Steam News / 24 April 2026

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