Update log
Full Fargone update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
Added New military checkpoint POI in the Grasslands New water ambience when near the ocean Improvements Improved player body hit detection Added an extra safety layer for saved player containers Updated the world map Balancing Rebalanced how player gear condition is affected by taking damage. Gear now takes damage based on hit location, incoming damage amount, and damage type Fixes Fixed missing collision for the tent on the Plains entrance bridge Fixed several terrain holes Fixed a bug causing buffs and debuffs to not correctly apply total effect values Fixed some minor visual bugs that could occur with tooltips Fixed Nadine “leg break” issue Fixed an issue with the barrel not always spawning correctly for the mission The Cause Fixed a building at The Lodge not rendering correctly Fixed part of the bridge in the HZ not rendering correctly (HZ is pending a rework in a future smaller patch) Fixed human AI not having water interaction effects when in water Fixed low-damage weapons not displaying correctly on the stats bar
Source
