Update log
Full Fargone update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Store
Improvements
Greatly improved vaulting detection system to prevent issues such as vaulting through walls
Added AI distance safety check when loading mission-specific AI to ensure they can’t wander too far from mission locations
Balancing
Reduced Qbec stats to better match description
Fixed
Fixed “transfer all” context option not working
Fixed Those Who Need It quest marker being in the wrong location
Fixed M16 laser sight being too big
Fixed a bug that could cause the player to get stuck when using a consumable while looting an inventory container
Fixed a bug that could cause the player to get stuck when using a consumable while pausing and unpausing the game
Fixed a bug that incorrectly allowed players to attempt to recruit AI that are guarding
Fixed a rare bug that could cause a soft lock if looting a body while next to a ladder
Fixed several cases of the mouse either not hiding or showing correctly
Fixed an issue that could cause items to get lost or not update correctly when being moved between inventory and an action bar slot
Fixed a bug where items could disappear when stored in containers*
* Lost items in storage were a visual bug related to how items populate in the inventory grid. This has now been fixed, and any previously lost items should reappear. If they don’t, try removing a few items to make space, then close and reopen the container — that should force them to return. This fix ensures it can’t happen again.
Source
