Fargone
Steam News 28 November 20255mo ago

Patch 0.4.0.5c

Improvements Greatly improved vaulting detection system to prevent issues such as vaulting through walls Added AI distance safety check when loading mission-specific AI to ensure they can’t wander too far from mission l…

Update log

Full Fargone update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • Store
changedGreatly improved vaulting detection system to prevent issues such as vaulting through walls
addedAdded AI distance safety check when loading mission-specific AI to ensure they can’t wander too far from mission locations
changedReduced Qbec stats to better match description
fixedFixed
fixedFixed “transfer all” context option not working
fixedFixed Those Who Need It quest marker being in the wrong location

Improvements

  • Greatly improved vaulting detection system to prevent issues such as vaulting through walls

  • Added AI distance safety check when loading mission-specific AI to ensure they can’t wander too far from mission locations

Balancing

  • Reduced Qbec stats to better match description

Fixed

  • Fixed “transfer all” context option not working

  • Fixed Those Who Need It quest marker being in the wrong location

  • Fixed M16 laser sight being too big

  • Fixed a bug that could cause the player to get stuck when using a consumable while looting an inventory container

  • Fixed a bug that could cause the player to get stuck when using a consumable while pausing and unpausing the game

  • Fixed a bug that incorrectly allowed players to attempt to recruit AI that are guarding

  • Fixed a rare bug that could cause a soft lock if looting a body while next to a ladder

  • Fixed several cases of the mouse either not hiding or showing correctly

  • Fixed an issue that could cause items to get lost or not update correctly when being moved between inventory and an action bar slot

  • Fixed a bug where items could disappear when stored in containers*

* Lost items in storage were a visual bug related to how items populate in the inventory grid. This has now been fixed, and any previously lost items should reappear. If they don’t, try removing a few items to make space, then close and reopen the container — that should force them to return. This fix ensures it can’t happen again.

Source

Steam News / 28 November 2025

Open original