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Latest Desecrators updates
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Desecrators 1.0.8 - VR Support and Input Rework
Added VR support to main build - VR support can be enabled when launching from Steam - VR and non-VR players can now play on the same servers - Added HUD world scale option - Added cockpit offset and height options - Fi…
Desecrators 1.0.7 + Desecrators 1.0.7 Beta release
We are doing a beta release on 1.0.7 for testing the new Input System migration and the combined normal and VR mode build. Co-op between non-VR and VR players should now be possible. Select branch "beta - Public testing…
Desecrators 1.0.6
This update includes all changes from the beta branch. Changelist: Added language setting to Interface menu Added localisation for: - German - French - Spanish - Portugese - Russian Added clientside pickup handling: - P…
Beta branch changelist
Updated localisation strings Fixed Exopod pickups being shown as weapons on map Fixed rare issue where phantom walls would not trigger correctly from gold pickups
Beta branch changelist
Added language setting to Interface menu Added localisation for: - German - French - Spanish - Portugese - Russian Increased max controller axis rate Improved mouse polling at high framerates Level map now shows weapon…
Beta branch changelist
Added clientside pickup handling: - Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player Network impr…
1.0.6 Beta Release
We are doing a beta release to test various multiplayer-focused improvements. These changes will eventually be released as a normal update. Select branch "beta - Public testing branch" on Steam to participate. Changelis…
1.0.5g changelist
Reworked layout generation for more consistent levels: - Improved room placement around complex geometry and caves - Improved room entrance geometry - Further improvements to room gravity alignment - Reduced chance of n…
1.0.5f changelist
Adjusted Hazard 4 enemy damage Added additional room entrances for Hydro Reactor Added 50% armor penetration to Mega Mine Event sound queues now use HUD instead of music volume setting Major improvements for level loadi…
1.0.5e changelist
Fixed Steam Deck upstart failure Fixed small Subdivider graphics issue
1.0.5d Steam Deck issue
We are aware of the issue with running 1.0.5d on Steam Deck and expect to resolve it within 24 hours.
1.0.5d changelist
Added Steam Rich Presence integration Added new artifacts: - Plasma Torch - Subdivider Added HUD 'warning' indicator for following weapons: - Cluster Bomb - Beehive - Mega Mine Major performance improvements for: - AI -…
1.0.5c changelist
Added additional sound feedback for melee damage Added additional sound for 'No lives left' message Enemy mines now emit sounds when player is close Rivals are now better at reacting to Foamphase and Ack-Am Fixed duplic…
1.0.5b changelist
Updated title music Rival adjustments: - Shield regeneration delay increased 8s -> 10s - Max shield regeneration reduced 100% -> 50% - Secondary reload rate increased by 10% - Rescaled AI skill curve to peak later in a…
1.0.5a changelist
All biomorph enemies are now hydrodynamic Manta: - Increased turn rate - Increased move speed - Increased fire rate Moray: - Renamed Parashrike -> Moray - Increased move speed - Increased turn rate Scrambler: - Reworked…
Desecrators 1.0.5 - Biohazard
> Unknown signal detected. Analyzing... > Signal decoded. Biocontainment facility detected. > Location: IDC Nebula 7843 > Scanning... > WARNING: Biological containment protocols ACTIVE > WARNING: Automated defense syste…
Desecrators VR Mode now available in Beta!
VR Beta notes We are pleased to announce the VR Mode has reached a stage where it's worth experiencing. Our goal has been on supporting and elevates the regular game. This is not VR first, this is Desecrators first. As…
1.0.4d changelist
Fixed controls binding issue affecting most gamepads and joysticks
1.0.4c changelist
Fixed game freeze caused by infinite weapon drops from certain turrets
1.0.4b changelist
Added concussion effect to following weapons: - Hoplite - Multipine - Pillager - Pentagun - Foamphase - Ack-Am Concussion will stun enemies that are moving perpendicular to the projectile's travel path. Huntress ammo ra…
