Update log
Full Desecrators update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
Added Steam Rich Presence integration
- CosmeticAdded new artifacts:Plasma Torch - Subdivider
Added HUD 'warning' indicator for following weapons: - Cluster Bomb - Beehive - Mega Mine
- CosmeticMajor performance improvements for:AI - Physics - Multiplayer
Adjusted transition sounds to better match intro length
Limited player damage sound frequency
Improved HUD homing indicators
Improved melee damage sound
Improved mine beep sound
Upgrade screen now shows a description for empty weapon slots
Fixed perfomance issues in save menu when many saves are present
Fixed a HUD issue that could occur when player is near an extreme number of pickups
Fixed framerate drop in large rooms during meltdown start
Fixed a rare issue with pickups that could affect performance on clients
Fixed mine beeping reacting to projectiles
Fixed ships sometimes missing muzzleflash FX on clients
Fixed joining a game from an active run sometimes failing
Fixed flares being affected by the projectile lights graphics setting (again)
Fixed stutter first time player collects a power pickup
Fixed some models not being centered correctly in database
VR Branch
Added keybind for view re-centering
Source
