Update log
Full Desecrators update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Events
- Fixes
Adjusted Hazard 4 enemy damage
Added additional room entrances for Hydro Reactor
Added 50% armor penetration to Mega Mine
Event sound queues now use HUD instead of music volume setting
Major improvements for level loading times
Rebalanced Smartbomb
Rebalanced Pyronite and Ionite
Stinger AI is more aggressive when target has low power
Improved room entrance alignment
Improved meltdown secret generation
Improved shockwave FX
Improved trap mine spawning in multiplayer
Increased Pion Propulsor move speed bonus 10% -> 12%
Increased Subdivider cost 60000 -> 70000
Increased AI sight range
Increased max rival spawn count on Hazard 5
Fixed Superburner FX not being applied to player ship on spawn
Fixed incorrect Gravity Well team coloring for clients
Fixed a rival AI issue that could cause incorrect turning behaviour
Fixed lightcone generation failing for skewed surfaces
Source
