Desecrators
Steam News 24 January 20263mo ago

1.0.5f changelist

Adjusted Hazard 4 enemy damage Added additional room entrances for Hydro Reactor Added 50% armor penetration to Mega Mine Event sound queues now use HUD instead of music volume setting Major improvements for level loadi…

Update log

Full Desecrators update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes2 additions10 changes0 removals
  • Balance
  • Gameplay
  • Events
  • Fixes
changedAdjusted Hazard 4 enemy damage
addedAdded additional room entrances for Hydro Reactor
addedAdded 50% armor penetration to Mega Mine
changedEvent sound queues now use HUD instead of music volume setting
changedImproved room entrance alignment
changedImproved meltdown secret generation
Increased Pion Propulsor move speed bonus10% to 12%Increased Subdivider cost60000 to 70000
  • Adjusted Hazard 4 enemy damage

  • Added additional room entrances for Hydro Reactor

  • Added 50% armor penetration to Mega Mine

  • Event sound queues now use HUD instead of music volume setting

  • Major improvements for level loading times

  • Rebalanced Smartbomb

  • Rebalanced Pyronite and Ionite

  • Stinger AI is more aggressive when target has low power

  • Improved room entrance alignment

  • Improved meltdown secret generation

  • Improved shockwave FX

  • Improved trap mine spawning in multiplayer

  • Increased Pion Propulsor move speed bonus 10% -> 12%

  • Increased Subdivider cost 60000 -> 70000

  • Increased AI sight range

  • Increased max rival spawn count on Hazard 5

  • Fixed Superburner FX not being applied to player ship on spawn

  • Fixed incorrect Gravity Well team coloring for clients

  • Fixed a rival AI issue that could cause incorrect turning behaviour

  • Fixed lightcone generation failing for skewed surfaces

Source

Steam News / 24 January 2026

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