Update log
Full Desecrators update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
We are doing a beta release on 1.0.7 for testing the new Input System migration and the combined normal and VR mode build. Co-op between non-VR and VR players should now be possible.
Select branch "beta - Public testing branch" on Steam to check it out.
P.s. keybindings won't carry over from the earlier system.
Desecrators 1.0.7 changelog
- CosmeticRival adjustments:AI will now be staggered when damaged - Fuel is now finite and regenerates over time - Reworked boost usage - Increased rival hitbox size
- CosmeticAnomaly encounters adjusted:Arena pickups are now client-instanced - Reduced arena pickup spawn rate - Increase enemy pickup drop rate
Increased damage impact forces
Improved Asteroid Base textures
Improved Derelict Freighter textures
Added various new event sounds
Added more options for debris lifetime
Added menu slider move sound
Added unique boost sound for Plasma Torch
Added underwater boost FX
Adjusted shield impact FX
Adjusted level light FX
Adjusted all rivals defeated sound
Fixed new game messages missing when Gauntlet mode is enabled
Fixed Plasma Torch FX not being applied on spawn (we mean it this time!)
Fixed rival AI behaviour not scaling correctly with frame rate
Fixed some issues with dynamic pickups on clients
Fixed mines spawning in paths leading to the dropship
Fixed a rare issue that could cause triggers to spawn enemies closer to players than intended
Fixed various localisation issues
Fixed underwater ambience playing on title screen if game over screen was triggered while player was underwater
Source
