Update log
Full Desecrators update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Compatibility
- Gameplay
- Maps
- Fixes
Added VR support to main build - VR support can be enabled when launching from Steam - VR and non-VR players can now play on the same servers - Added HUD world scale option - Added cockpit offset and height options - Fixed various rendering issues - Fixed upgrade screen mouse interaction - Fixed transistion fadeout issue - Fixed broken mouse button on the completion screen - Fixed homing reticle alignment - Fixed map marker positioning - Fixed level map selection reticle
Added new input system - Replaced Rewired middleware with new Unity input system - Added default deadzone input settings - Rebinding now supports multiple bindings for the same action - Removed Custom Look option - Fixed various compatibility issues with input devices
Added Hoplite upgrade
Added geometry frame to doors
Improved door texturing
Added new breakable textures to Derelict Freighter tileset
Increased brightness of projectile meshes
Increased boss combat music trigger lifetime
Adjusted various sounds for clarity
Localised game hints
Fixed level map mouse scroll zoom
Fixed incorrect screen scaling for controls binding screen
Fixed rare issue with objective room generation
Fixed minor rival AI issues
Fixed rare issue where rival AI could get stuck during rotation
Fixed Derelict Freighter wall texture tiling
Fixed various localisation issues
Fixed issue where client ship could "steal" local pickups from host player
Fixed issue that could occur when players disconnected during game over screen
Source
