Update log
Full Desecrators update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- UI and audio
- Gameplay
- Server
- Events
- Maps
This update includes all changes from the beta branch.
Changelist:
Added language setting to Interface menu
- CosmeticAdded localisation for:German - French - Spanish - Portugese - Russian
- CosmeticAdded clientside pickup handling:Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player
- Network improvements- Added clientside hit detection for all projectile weapons - Improved mine interpolation - Improved pickup interpolation - Improved ship interpolation - Reduced ship jitter at high latency - Improved enemy AI handling for high latency players - Improved pickup collection prediction for clients
Reworked coop enemy scaling
Adjusted player colours for better visibility
Improved player and rival model visibility
Player projectiles now pass through other player ships
Reduced Bubblebomb ammo rate 0.5 -> 0.3
Secrets are now more dangerous on Hazard 4 and 5
Adjusted Hazard 5 rival spawn counts
Rival credits reward now scales with raid difficulty
Adjusted coop enemy scaling
Increased push force for boosting players vs. enemies
Players now now get a free spawn on first join in Gauntlet mode
Added map open/close sounds for other players
Level map now shows weapon pickups
Level map now shows discovered secret rooms in a different color
Added new feedback for when all alive rivals are defeated
Added player kick and ban menu for hosts
Added server status messages
Increased max controller axis rate
Improved mouse polling at high frame rates
Fixed splash damage not applying armor penetration
Fixed cartographer spawning in meltdown secrets
Fixed secret buttons spawning in meltdown secrets
Fixed meltdown secret distance estimation not treating anomaly rooms correctly
Fixed clients losing credits when disconnecting while dead
Fixed beam projectile desync when spectating
Fixed player respawning not selecting player who died first
Fixed mine positions sometimes desynching for clients
Fixed client missing impact FX for static objects
Fixed breakable object damage FX desync for clients
Fixed rare mine spawning out of bounds issue
Fixed mine desync for late joining clients
Fixed an enemy spawning issue that could cause strong enemies to appear at the start of a raid
Fixed secrets appearing in anomaly rooms
Fixed rare large room entrance misalignment
Fixed HUD warning triggering from allied mines
Fixed a possible player ammo desync
Fixed projectile reflection not correctly selecting the nearest target
Fixed rare issue where phantom walls would not trigger correctly from gold pickups
Fixed projectile trap firing patterns being out of sync for clients
Source
