Desecrators
Steam News 2 April 20261mo ago

Desecrators 1.0.6

This update includes all changes from the beta branch. Changelist: Added language setting to Interface menu Added localisation for: - German - French - Spanish - Portugese - Russian Added clientside pickup handling: - P…

Update log

Full Desecrators update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

20 fixes8 additions14 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Server
  • Events
  • Maps
changedThis update includes all changes from the beta branch.
addedAdded language setting to Interface menu
addedAdded localisation for: - German - French - Spanish - Portugese - Russian
addedAdded clientside pickup handling: - Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player
addedNetwork improvements: - Added clientside hit detection for all projectile weapons - Improved mine interpolation - Improved pickup interpolation - Improved ship interpolation - Reduced ship jitter at high latency - Improved enemy AI handling for high latency players - Improved pickup collection prediction for clients
changedReworked coop enemy scaling
Reduced Bubblebomb ammo rate0.5 to 0.3

This update includes all changes from the beta branch.

Changelist:

  • Added language setting to Interface menu

  • CosmeticAdded localisation for:German - French - Spanish - Portugese - Russian
  • CosmeticAdded clientside pickup handling:Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player
  • Network improvements- Added clientside hit detection for all projectile weapons - Improved mine interpolation - Improved pickup interpolation - Improved ship interpolation - Reduced ship jitter at high latency - Improved enemy AI handling for high latency players - Improved pickup collection prediction for clients
  • Reworked coop enemy scaling

  • Adjusted player colours for better visibility

  • Improved player and rival model visibility

  • Player projectiles now pass through other player ships

  • Reduced Bubblebomb ammo rate 0.5 -> 0.3

  • Secrets are now more dangerous on Hazard 4 and 5

  • Adjusted Hazard 5 rival spawn counts

  • Rival credits reward now scales with raid difficulty

  • Adjusted coop enemy scaling

  • Increased push force for boosting players vs. enemies

  • Players now now get a free spawn on first join in Gauntlet mode

  • Added map open/close sounds for other players

  • Level map now shows weapon pickups

  • Level map now shows discovered secret rooms in a different color

  • Added new feedback for when all alive rivals are defeated

  • Added player kick and ban menu for hosts

  • Added server status messages

  • Increased max controller axis rate

  • Improved mouse polling at high frame rates

  • Fixed splash damage not applying armor penetration

  • Fixed cartographer spawning in meltdown secrets

  • Fixed secret buttons spawning in meltdown secrets

  • Fixed meltdown secret distance estimation not treating anomaly rooms correctly

  • Fixed clients losing credits when disconnecting while dead

  • Fixed beam projectile desync when spectating

  • Fixed player respawning not selecting player who died first

  • Fixed mine positions sometimes desynching for clients

  • Fixed client missing impact FX for static objects

  • Fixed breakable object damage FX desync for clients

  • Fixed rare mine spawning out of bounds issue

  • Fixed mine desync for late joining clients

  • Fixed an enemy spawning issue that could cause strong enemies to appear at the start of a raid

  • Fixed secrets appearing in anomaly rooms

  • Fixed rare large room entrance misalignment

  • Fixed HUD warning triggering from allied mines

  • Fixed a possible player ammo desync

  • Fixed projectile reflection not correctly selecting the nearest target

  • Fixed rare issue where phantom walls would not trigger correctly from gold pickups

  • Fixed projectile trap firing patterns being out of sync for clients

Source

Steam News / 2 April 2026

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