Update log
Full Desecrators update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- CosmeticAdded concussion effect to following weapons:Hoplite - Multipine - Pillager - Pentagun - Foamphase - Ack-Am Concussion will stun enemies that are moving perpendicular to the projectile's travel path.
Huntress ammo rate increased 2.0 -> 2.5
- CosmeticImproved rival weapon usage:Less likely to waste precision weapons - Now considers impact angles when using fragmentation weapons - Now considers distance to impact point when using explosive weapons
Added slight weapon firing delay to enemies entering a death spin
Fixed rivals rarely using boost to escape gravity wells
Fixed issue where rival shields would regenerate constantly
Fixed issue where AI would fire weapons at an inconsistent rate
Fixed phantom walls triggering while game is paused
Fixed anomalies dropping mega pickups when pillaged multiple times
Fixed rare case where breakables would spawn on walls or ceilings
Fixed Sensor Fuser enemy highlighting being blocked by light decals
Fixed Phantasm projectile texture artefacts
Fixed not being able to bind controls on X52 HOTAS
Source
