Update log
Full Desecrators update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Balance
- Fixes
> Unknown signal detected. Analyzing... > Signal decoded. Biocontainment facility detected. > Location: IDC Nebula 7843 > Scanning... > WARNING: Biological containment protocols ACTIVE > WARNING: Automated defense systems ACTIVE > ADVISORY: High-value assets DETECTED > Assessing... Extraction: VIABLE
Changelist
New level added: Prisonlab
New faction added: Biomorph
- CosmeticNew enemies added:Manta - Parashrike - Scrambler - Flayer
Mines spawning in level will now trigger a global sound
Added boost view FX
Exchange weapon text now includes ammo type for primaries
- CosmeticBorehead adjusted:Increased base hull 576 -> 672 - Increased move speed 90 -> 95
- CosmeticCruiser adjusted:Shockwave duration increased - Shockwave damage reduced - Adjusted impact FX
- CosmeticKraken adjusted:Increased fuse delay - Reduced main projectile move speed
Improved game over transition
Remastered level music
Updated Rewired Input system
Fixed flares being affected by the projectile lights graphics setting
Fixed homing indicator rendering while the player is dying
Fixed a rare level generation issue
Source
