Update log
Full Desecrators update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
3 fixes3 additions4 changes0 removals
- Balance
- Gameplay
- Fixes
changedManta: - Increased turn rate - Increased move speed - Increased fire rate
changedMoray: - Renamed Parashrike -> Moray - Increased move speed - Increased turn rate
addedScrambler: - Reworked AI - Improved attack animation - Added Ichor secondary
addedLiquifier: - Renamed Flayer -> Liquifier - Reworked AI - Improved attack animation - Added Corrosive Ichor secondary
changedThermo rebalanced: - Radius reduced 28m -> 20m - Damage falloff is now constant - Max ammo increased 3 -> 4
changedAdjusted Prisonlab: - Ambush groups may now contain biomorphs - Small level gen adjustments
All biomorph enemies are now hydrodynamic
- CosmeticManta:Increased turn rate - Increased move speed - Increased fire rate
- CosmeticMoray:Renamed Parashrike -> Moray - Increased move speed - Increased turn rate
- CosmeticScrambler:Reworked AI - Improved attack animation - Added Ichor secondary
- CosmeticLiquifier:Renamed Flayer -> Liquifier - Reworked AI - Improved attack animation - Added Corrosive Ichor secondary
- CosmeticThermo rebalanced:Radius reduced 28m -> 20m - Damage falloff is now constant - Max ammo increased 3 -> 4
- CosmeticAdjusted Prisonlab:Ambush groups may now contain biomorphs - Small level gen adjustments
Added seasonal title screen
Various music updates
Fixed an error that could occur during alarms in Prisonlab
Fixed a chat issue with keypad enter
Fixed save system issue where new saves could get hidden
Source
