Update log
Full Desecrators update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
- Events
- Maps
- Balance
- Fixes
- CosmeticAdded clientside pickup handling:Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player
- CosmeticNetwork improvements:Improved ship interpolation - Reduced ship jitter at high latency - Improved enemy AI handling for high latency players - Improved pickup collection prediction for clients
Added player kick and ban menu for hosts
Added server status messages
Rival credits reward now scales with raid difficulty
Adjusted coop enemy scaling
Increased push force for boosting players vs. enemies
Players now now get a free spawn on first join in Gauntlet mode
Added map open/close sounds for other players
Fixed breakable object damage FX desync for clients
Fixed rare mine spawning out of bounds
Fixed mine desync for late joining clients
Fixed an enemy spawning issue that could cause strong enemies to appear at the start of a raid
Fixed secrets appearing in anomaly rooms
Fixed rare large room entrance misalignment
Fixed HUD warning triggering from allied mines
Fixed missing splash damage from client projectiles
Fixed a possible player ammo desync
Source
