Desecrators
Steam News 6 March 20262mo ago

Beta branch changelist

Added clientside pickup handling: - Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player Network impr…

Update log

Full Desecrators update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes4 additions5 changes0 removals
  • Gameplay
  • Server
  • Events
  • Maps
  • Balance
  • Fixes
addedAdded clientside pickup handling: - Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player
changedNetwork improvements: - Improved ship interpolation - Reduced ship jitter at high latency - Improved enemy AI handling for high latency players - Improved pickup collection prediction for clients
addedAdded player kick and ban menu for hosts
addedAdded server status messages
changedRival credits reward now scales with raid difficulty
changedAdjusted coop enemy scaling
  • CosmeticAdded clientside pickup handling:Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player
  • CosmeticNetwork improvements:Improved ship interpolation - Reduced ship jitter at high latency - Improved enemy AI handling for high latency players - Improved pickup collection prediction for clients
  • Added player kick and ban menu for hosts

  • Added server status messages

  • Rival credits reward now scales with raid difficulty

  • Adjusted coop enemy scaling

  • Increased push force for boosting players vs. enemies

  • Players now now get a free spawn on first join in Gauntlet mode

  • Added map open/close sounds for other players

  • Fixed breakable object damage FX desync for clients

  • Fixed rare mine spawning out of bounds

  • Fixed mine desync for late joining clients

  • Fixed an enemy spawning issue that could cause strong enemies to appear at the start of a raid

  • Fixed secrets appearing in anomaly rooms

  • Fixed rare large room entrance misalignment

  • Fixed HUD warning triggering from allied mines

  • Fixed missing splash damage from client projectiles

  • Fixed a possible player ammo desync

Source

Steam News / 6 March 2026

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