Desecrators
Steam News 5 February 20263mo ago

1.0.6 Beta Release

We are doing a beta release to test various multiplayer-focused improvements. These changes will eventually be released as a normal update. Select branch "beta - Public testing branch" on Steam to participate. Changelis…

Update log

Full Desecrators update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes1 addition7 changes0 removals
  • Compatibility
  • Server
  • Gameplay
  • Balance
  • Fixes
changedWe are doing a beta release to test various multiplayer-focused improvements. These changes will eventually be released as a normal update.
changedSelect branch "beta - Public testing branch" on Steam to participate.
addedNetwork improvements: - Added clientside hit detection for all projectile weapons - Improved mine movement interpolation - Improved pickup movement interpolation - Improved ship interpolation at high latency
changedReworked coop enemy scaling
changedAdjusted player colours for better visibility
changedImproved player and rival model visibility
Reduced Bubblebomb ammo rate0.5 to 0.3

We are doing a beta release to test various multiplayer-focused improvements. These changes will eventually be released as a normal update.

Select branch "beta - Public testing branch" on Steam to participate.

Changelist

  • Network improvements- Added clientside hit detection for all projectile weapons - Improved mine movement interpolation - Improved pickup movement interpolation - Improved ship interpolation at high latency
  • Reworked coop enemy scaling

  • Adjusted player colours for better visibility

  • Improved player and rival model visibility

  • Reduced Bubblebomb ammo rate 0.5 -> 0.3

  • Secrets are now more dangerous on Hazard 4 and 5

  • Adjusted Hazard 5 rival spawn counts

  • Fixed splash damage not applying armor penetration

  • Fixed cartographer spawning in meltdown secrets

  • Fixed secret buttons spawning in meltdown secrets

  • Fixed meltdown secret distance estimation not treating anomaly rooms correctly

  • Fixed clients losing credits when disconnecting while dead

  • Fixed beam projectile desync when spectating

  • Fixed player respawning not selecting player who died first

  • Fixed mine positions sometimes desynching for clients

  • Fixed client missing impact FX for static objects

Source

Steam News / 5 February 2026

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