Update log
Full Desecrators update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Server
- Gameplay
- Balance
- Fixes
We are doing a beta release to test various multiplayer-focused improvements. These changes will eventually be released as a normal update.
Select branch "beta - Public testing branch" on Steam to participate.
Changelist
- Network improvements- Added clientside hit detection for all projectile weapons - Improved mine movement interpolation - Improved pickup movement interpolation - Improved ship interpolation at high latency
Reworked coop enemy scaling
Adjusted player colours for better visibility
Improved player and rival model visibility
Reduced Bubblebomb ammo rate 0.5 -> 0.3
Secrets are now more dangerous on Hazard 4 and 5
Adjusted Hazard 5 rival spawn counts
Fixed splash damage not applying armor penetration
Fixed cartographer spawning in meltdown secrets
Fixed secret buttons spawning in meltdown secrets
Fixed meltdown secret distance estimation not treating anomaly rooms correctly
Fixed clients losing credits when disconnecting while dead
Fixed beam projectile desync when spectating
Fixed player respawning not selecting player who died first
Fixed mine positions sometimes desynching for clients
Fixed client missing impact FX for static objects
Source
