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Latest Catacomb Kids updates
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- Catacomb Kids
0.2.12c
Some quick hotfixes for the latest build! Changes The chain of the Grumbul Tank's Chained Cannonball now breaks if the tank takes damage while the ball has been extended for more than 10 seconds Tweaked collision with b…
Store6 changesBalanceGameplay - Catacomb Kids
0.2.12!
Here, have an update; 0.2.12! (Technically, 0.2.12b now, after a haphazard bug-fixing morning) This should address a lot of common bugs and crashes. I've also changed the way the STR and DEF stats work for calculating m…
Announcement31 changesFixBalance - Catacomb Kids
0.2.11d Patch Notes
A couple super quick fixes for the build from earlier today! Fixes Crash: When returning to the spell learning menu from the [esc] quit menu Bug: Unlocking doors will sometimes destroy all other unheld keys on the floor…
Announcement1 changePerformance - Catacomb Kids
0.2.11 Patch Notes
Happy (just-about) New Year! Here's hoping 2022 sees the world in a better place than 2021. Fingers crossed! But at the very least, to round out this year (aka. "2020: Part 2"), have a Catacomb Kids update. (Just on Win…
Store23 changesFixGameplay - Catacomb Kids
0.2.10f Patch Notes
Some new bug-fixes, as well as pushing some older fixes live for Mac and Linux. Fixes Crash: Identifying potions completely by holding onto them with high INT causes a crash Crash: When striking Grave Monoliths with mel…
Announcement12 changesFixGameplay - Catacomb Kids
0.2.10d Patch Notes
Changes Erasing game data now asks for confirmation, and allows you to be more selective with what you want to delete Trap doors can be broken open with Break, to make them more consistent with normal doors The game now…
Announcement8 changesPerformanceGameplay - Catacomb Kids
0.2.10 Patch Notes
New Saving and loading! You can quit a run between floors and pick it up again later. There are currently only 2 save slots each for single player and co-op. This might change later. No mid-floor saving and quitting tho…
Store15 changesGameplayUI/audio - Catacomb Kids
0.2.10! Saving, Loading, Game Modes!
HEY! It's me again, the guy making this game! It's been a minute but I'm back with an update! (Including for Mac and Linux users!! Finally!!!) Full Changelog Here This update adds saving and loading to the game! Current…
Store8 changesGameplay - Catacomb Kids
0.2.6b Hotfixes
Some quick fixes for 0.2.6! Changes Explosive arrows have a brief delay before exploding upon sticking in an enemy Spinner motor stops spinning near switches and shopkeepers Fixes Crash: When aiming trajectory while sta…
Announcement3 changesPerformance - Catacomb Kids
0.2.6 Patch Notes
An update! Still pluggin' away on the Deep Dark, but in the meantime here are some bugfixes. Also, I've finally begun implementing some of the modular nature of the Tinkerbots! This is something that's been intended fro…
Store16 changesWorkshopGameplay - Catacomb Kids
0.2.5 Fixes
Just some bugfixes for now! Still hard at work on the Deep Dark. Changes Luck has a higher impact on values of sold items, and items sell for slightly more generally Rewrote the code handling severed and unnatural limbs…
Store11 changesGameplayPerformance - Catacomb Kids
0.2.4 Patch Notes
Hey! You! Oof, I was hoping to have this update out a while ago - it being mostly bugfixes and all - but fixing bugs is, as it turns out, sometimes difficult. In particular there is one crash that I know I still haven't…
Store15 changesFixPerformance - Catacomb Kids
0.2.3d
Here's another bugfix patch -- a small but important one, that includes the fixes from 0.2.3a being brought up to speed for Mac and Linux, as well as the following: Changes Extendo-arms automatically become your main we…
Announcement4 changesGameplayPerformance - Catacomb Kids
0.2.3a
Quick fix is up for Windows - Mac and Linux soon to follow in the next few days, but it might have to wait til after Christmas, sorry! Changes Tinkerbot no longer auto-returns to you when left in idle mode outside of th…
Store6 changesGameplayPerformance - Catacomb Kids
0.2.1 Patch Notes
Not a whole lot of changes - mostly bug fixes and such. I did add a post-death preview thing that you can enable in Options > Gameplay, however! It's off by default, because I'm unsure of the impact it might have on per…
Store11 changesPerformanceGameplay - Catacomb Kids
0.2.0d Patch Notes
0.2.0d fixes some things, and also brings forward the changes from 0.2.0c to Linux and Mac Changes Increased range of teleport spell Breakthrough busts locked doors and pushes moving blocks out of the way Fixes Crash: "…
Announcement6 changesGameplayPerformance

