Full notes
Full Catacomb Kids update
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What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Balance
Catacomb Kids changes
Just some bugfixes for now! Still hard at work on the Deep Dark.
Changes
Luck has a higher impact on values of sold items, and items sell for slightly more generally
Rewrote the code handling severed and unnatural limbs to make it more consistent and less buggy
A new hidden tinkerbot function
Fixes
Crash: Breaking crush trap chains while standing on top of them
Crash: Data structure with index does not exist. "gen_map_make_reachable_path"
Crash: When trying to fix tinkerbots as a non-tinkerer
Bug: Gas grenades still draw the old style of gas
Bug: Gas grenades look huge until they finish expelling their gas
Bug: Used/burning magical maps and spellbooks sometimes destroy other objects in the player's inventory
Bug: Realized Amulet of Hunger doesn't grant immunity to negative statuses from balls of slime/goo/mucus or mushrooms
Bug: Enchanters don't properly enchant headgear when using their second option
Bug: Crush traps can get stuck in solidifying lava
Bug: "Back" buttons don't work in the main menu
Bug: Break doesn't cast instantly with incantation
Bug: Whirlwind sound doesn't obey volume controls
Bug: The name of a mushroom becomes ridiculous when spiced
- BugSpices do nothing when added to mushrooms outside of soup
Bug: "Look" doesn't work properly in co-op
Bug: Sometimes hidden ceiling spikes show through - and deal damage damage - on the tile above
- BugUnfinished "text resolution" setting is sometimes enabled, causing text to look weird
Bug: Characters riding on top of boulders on top of elevators will be pushed through the ceiling
Bug: Extra Tough and Amulet of Life-Saving don't negate being crushed by the moving blocks in the anticropolis
Bug: Peppered fish meal grants byat meal effect
Bug: Orbs of Leveling sometimes don't spawn
Typo: "sough save!" instead of "tough save!"
Source
Changelog.gg summarizes and formats this update. How we read updates.
