Update log
Full Catacomb Kids update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Store
- Balance
- Gameplay
- Fixes
Changes
Blood crystals are now worth more based on their quality.
Fixes
Crash: Crash upon dying while the corpse loot menu is open
Crash: "obj_passage_barrier .loops" crash
Crash: When eating or tracking gorhound or burrah-boi corpses
Crash: Crash upon non-player characters getting "lucky!"
Crash: Crash when melting a bottled ice bolt
Crash: "Unable to find instance for object index -4 at gml_Object_sys_view_Step_0" while playing co-op¹
Bug: Frozen allies reanimated with Raise Dead still follow the player while frozen as though they were walking normally
Bug: Examining undead warriors focuses on their boots instead
Bug: Exiting the floor while carrying another player in co-op softlocks the game
Bug: Cannot quit game without saving, when presented with the option
Bug: Cannot charge tomes when using gamepad
Bug: Rapidly using booksmack on keyboard causes the attack to self-interrupt
Bug: Anticropolis moving platforms can kill the player unexpected
Bug: The frozen door in the anticropolis stage 5 can still be walked through as if it weren't frozen
Bug: Meal queue sometimes takes more than 5 food items to progress
Bug: Rapidly pressing confirm during co-op level-up can level the same stat twice
Bug: Low hp music plays even when you're at full hp, if your max hp is 3 or less
Bug: Tracking armor shows its mask sprite instead of the sprite
- BugAccidentally left a debug key enabled that swapped the jump and roll inputs
Bug: Gust propeller has wrong sprite origin
Bug: Furnace-slime premade rooms generate with only a single furnace tile
Bug: Game does not properly save after loading from an existing run
Bug: Narrow passage transitions are led to with the text for grumbul encampments
Bug: Game softlocks upon returning to character select after dying in a loaded co-op game
Bug: Meal queue does not display in co-op
Bug: Frozen door in transition stage to anticropolis can still be traversed without melting it first
Bug: Anticropolis shortcut passage frequently generates as an inaccessible space
- BugAddressed several issues with level gen that frequently made incompletable levels²
Bug: Cleaned up some collision issues with geyser elevators
Typo: Potion of Vanishing still named Potion of Invisibility
¹ I'm pretty sure I've fixed this one but I haven't been able to replicate it. ² Impossible levels will still happen from time to time but they should be much less frequent now
Source
