HomeGamesUpdatesPricingMethodology
Steam News1 March 20251y ago

0.2.4

Changes Blood crystals are now worth more based on their quality. Fixes Crash: Crash upon dying while the corpse loot menu is open Crash: "obj_passage_barrier .

In this update2

Full notes

Full Catacomb Kids update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

30 fixes1 addition0 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • UI and audio
fixedFixesCrash: Crash upon dying while the corpse loot menu is open
fixedFixesCrash: "obj_passage_barrier .loops" crash
fixedFixesCrash: When eating or tracking gorhound or burrah-boi corpses
fixedFixesCrash: Crash upon non-player characters getting "lucky!"
fixedFixesCrash: Crash when melting a bottled ice bolt
fixedFixesCrash: "Unable to find instance for object index -4 at gml_Object_sys_view_Step_0" while playing co-op¹

Catacomb Kids changes

fixedCrash: Crash upon dying while the corpse loot menu is open
fixedCrash: "obj_passage_barrier .loops" crash
fixedCrash: When eating or tracking gorhound or burrah-boi corpses
fixedCrash: Crash upon non-player characters getting "lucky!"
fixedCrash: Crash when melting a bottled ice bolt

Changes

  • Blood crystals are now worth more based on their quality.

Fixes

  • Crash: Crash upon dying while the corpse loot menu is open

  • Crash: "obj_passage_barrier .loops" crash

  • Crash: When eating or tracking gorhound or burrah-boi corpses

  • Crash: Crash upon non-player characters getting "lucky!"

  • Crash: Crash when melting a bottled ice bolt

  • Crash: "Unable to find instance for object index -4 at gml_Object_sys_view_Step_0" while playing co-op¹

  • Bug: Frozen allies reanimated with Raise Dead still follow the player while frozen as though they were walking normally

  • Bug: Examining undead warriors focuses on their boots instead

  • Bug: Exiting the floor while carrying another player in co-op softlocks the game

  • Bug: Cannot quit game without saving, when presented with the option

  • Bug: Cannot charge tomes when using gamepad

  • Bug: Rapidly using booksmack on keyboard causes the attack to self-interrupt

  • Bug: Anticropolis moving platforms can kill the player unexpected

  • Bug: The frozen door in the anticropolis stage 5 can still be walked through as if it weren't frozen

  • Bug: Meal queue sometimes takes more than 5 food items to progress

  • Bug: Rapidly pressing confirm during co-op level-up can level the same stat twice

  • Bug: Low hp music plays even when you're at full hp, if your max hp is 3 or less

  • Bug: Tracking armor shows its mask sprite instead of the sprite

  • BugAccidentally left a debug key enabled that swapped the jump and roll inputs
  • Bug: Gust propeller has wrong sprite origin

  • Bug: Furnace-slime premade rooms generate with only a single furnace tile

  • Bug: Game does not properly save after loading from an existing run

  • Bug: Narrow passage transitions are led to with the text for grumbul encampments

  • Bug: Game softlocks upon returning to character select after dying in a loaded co-op game

  • Bug: Meal queue does not display in co-op

  • Bug: Frozen door in transition stage to anticropolis can still be traversed without melting it first

  • Bug: Anticropolis shortcut passage frequently generates as an inaccessible space

  • BugAddressed several issues with level gen that frequently made incompletable levels²
  • Bug: Cleaned up some collision issues with geyser elevators

  • Typo: Potion of Vanishing still named Potion of Invisibility

¹ I'm pretty sure I've fixed this one but I haven't been able to replicate it. ² Impossible levels will still happen from time to time but they should be much less frequent now

Source

Steam News / 1 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.