HomeGamesUpdatesPricingMethodology
Steam News17 May 20215y ago

0.2.10 Patch Notes

New Saving and loading! You can quit a run between floors and pick it up again later. There are currently only 2 save slots each for single player and co-op. This might change later.

Full notes

Full Catacomb Kids update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions8 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Store
  • Performance
addedNew
addedNew stage transition/loading screen! I think it's cool I hope you do too!!
addedNew [esc] menu lets you change sound and screen settings mid-game
addedNew meals and meal effects: Gorhound meal Eeol meal Frolix meal Some others...
addedAdded support for PSX and Nintendo gamepad input prompts, and an option to choose between them in options > controls
changedRenamed "dragon breath" to "bear breath" because dragons aren't real

Catacomb Kids changes

addedNew
addedNew stage transition/loading screen! I think it's cool I hope you do too!!
addedNew [esc] menu lets you change sound and screen settings mid-game
addedNew meals and meal effects: Gorhound meal Eeol meal Frolix meal Some others...
addedAdded support for PSX and Nintendo gamepad input prompts, and an option to choose between them in options > controls

New

  • Saving and loading!

    • You can quit a run between floors and pick it up again later.

    • There are currently only 2 save slots each for single player and co-op. This might change later.

    • No mid-floor saving and quitting though

  • New stage transition/loading screen! I think it's cool I hope you do too!!

  • Three different game modes:

    • "Permadeath" is what you're used to!

    • "Continues" lets you spend Catacoins to retry a floor after death, getting more expensive each time.

    • "Generous" lets you retry a floor as many times as you want (but you won't gain Catacoins).

  • New [esc] menu lets you change sound and screen settings mid-game

  • New meals and meal effects:

    • Gorhound meal

    • Eeol meal

    • Frolix meal

    • Some others...

  • Added support for PSX and Nintendo gamepad input prompts, and an option to choose between them in options > controls

Changes

  • Suction feet now only activate when holding "up" while adjacent to a wall

  • Renamed "dragon breath" to "bear breath" because dragons aren't real

  • Added soups to Potion-dealers' shops

  • Changed appearance of soups to show what they contain

  • Added a new effect to peppered fishanha meal; grants armor while wet

  • Breakthrough is no longer impeded by blocks of snow

  • Gorhounds' pounce-bite scales in bite count with depth, but can now be shaken free of by button mashing

  • On floor 5, the grumbul bearing the device now has it stown away instead of spawning it upon their death

  • Made elemental shield enchantments' status effects proc less frequently

  • The view holds on breaking ice barriers for a bit longer now, so you can see them break

  • Dagger Skill 3, "Execute", now stabs foes 3 times, has a less complex input, and is generally better all around

  • Made Plague less effective against bosses

Fixes

  • Crash: Determining reputations relating to shields after having blocked attacks but without having been hit

  • Crash: Determining Reputations in a run after using only chain lightning or dark bolt without landing any melee combat hits

  • Crash: When hitting enemies with poison blob trance or dipped weapons

  • Bug: Only one prosthetic leg effect works at a time

  • Bug: Prosthetic legs draw incorrectly in the character's portrait

  • Bug: Could not properly rebind class abilities

  • Bug: Could not properly reassign inputs to dpad

  • Bug: Getting pounced on by a gorhound sometimes causes clipping through walls and floors

  • Bug: Gorhounds facing direction can change while in their climbing animation

  • Bug: Leaving the top of the level with dark phase causes a softlock

  • Bug: Portals sometimes don't warp the player if they crouch-jump upwards through them

  • Bug: Grumbuls don't always spawn on floor 5, making the tank door inaccessible

  • Bug: The grumbul bearing the device can flee floor 5, making the tank door inaccessible

  • Bug: Getting tumbled over water while wearing gossamer shoes can cause an infinite stun softlock

  • Bug: Dagger skill 3 "Execute" often fails when it shouldn't

  • Bug: Several issues with mirror puzzle generation in the Anticropolis

  • Cosmetic: Spikes spawning on top of flame pipes look strange, so that doesn't happen any more

Source

Steam News / 17 May 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.