Full notes
Full Catacomb Kids update
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What changed
- Performance
- Gameplay
- Store
- Balance
- UI and audio
Catacomb Kids changes
Changes
Erasing game data now asks for confirmation, and allows you to be more selective with what you want to delete
Trap doors can be broken open with Break, to make them more consistent with normal doors
The game now prompts you to save when you quit from the esc menu in Generous mode, and warns you about losing your progress in Permadeath and Continues modes
Made some improvement to the behaviors of vampiric thralls
Made dropkick much more accurate against small creatures and rolling foes
Fixes
Crash: Tutorial crashes
Crash: Game sometimes crashes when killing things with soul-weapons
Crash: Several crashes related to vampiric thralls
Goof: Some blocks have extra debug numbers all over them (that I forgot to turn off)
Bug: Externally-loaded encyclopedia entries aren't rendering line breaks properly
Bug: Trap floors sometimes generate without a proper entrance and spawn the player in walls or ceilings
Bug: Sometimes the name of enchanted equipment ends with an extra "and"
Bug: Sometimes when jumping up onto a ledge the player clings to the ground strangely
Bug: Enemy footwear wasn't generating as the right type
Bug: Pressing [delete] prompts the "are you sure you want to delete this file?" dialog even when no selected file exists
Bug: Defeated Bosses display the wrong icon on the timeline for the Tank and Bear
Bug: Shop door passwords aren't always consistent between level seeds/saving and loading
Bug: Grumbuls in the Tank Fight will sometimes contantly generate "?"s above their heads
Bug: Issues with controllers and keyboards stealing each others' input in co-op
Bug: Campfires in Grumbul Forts draw behind the walls of the forts
Bug: Weapons sometimes spawn as default templates 'small weapon', 'cutting weapon' etc.
Bug: Equipment with telepathic enchantments is missing the "of empathy/telepathy/sensing" part of the name
Bug: Shop passwords are sometimes too obscured by background elements to be of any use
Bug: Doing a Daily Run after a normal run won't reset the internal floor/run time, making the timeline weird
Bug: Quitting in Generous mode on Floor 1 creates a save summary with the wrong class name and hp
- BugCatacoins earned in the Daily Run aren't added to ones Catacoin total
Bug: Overwriting another save when saving a recovered game in Co-op doesn't work
Bug: Shopkeeper doesn't target player upon being lit on fire
Bug: The wrong level music plays after loading games, sometimes
Bug: View focus on breaking ice barriers is weird and impacts performance poorly
Bug: Armor of reflection doesn't properly deflect plague flies
Typo: The loading screen subtitle for the twins has an errant "#" in it
Typo: Armors "of the Ghost" were misnamed "of Dreams"
Source
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