Full notes
Full Catacomb Kids update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Performance
- Gameplay
- Balance
Catacomb Kids changes
Some new bug-fixes, as well as pushing some older fixes live for Mac and Linux.
Fixes
Crash: Identifying potions completely by holding onto them with high INT causes a crash
Crash: When striking Grave Monoliths with melee weapons, as they try to lose limbs they do not have
Crash: Relating to items caught in whirlwind while already being held
Crash: Relating to Spiked Barricades in the Anticropolis
Crash: When going through doors with undead followers
Crash: Relating to the Grumbul Tank's legs and some status effect shenanigans
- Crash"voice_init" ... I think I finally fixed this one? Gosh I really hope so.
Crash: When striking a humanoid with a wrench that doesn't have certain equipment
Bug: Ogo spawn with daggers called "small weapon"
Bug: Can't repair a Tinkerbot with a wind-up turtle
Bug: Grenade-built tinkerbots spawn their explosion in the wrong place
Bug: Grenade-built tinkerbots don't retain their self-destruct upon descending to the next floor
Bug: Pouncing on enemies and attacking them with a dagger hits inconsistently
Bug: Tinkerbot only takes damage from being "zapped" while not in water
Bug: The "Execute" Dagger Skill frequently destroys the dagger used
Minor: You can now initiate a dash while standing on water with gossamer shoes
Minor: You couldn't heavy-lift other players in co-op
Source
Changelog.gg summarizes and formats this update. How we read updates.
