Full notes
Full Catacomb Kids update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Maps
- Balance
- Performance
Catacomb Kids changes
Happy (just-about) New Year!
Here's hoping 2022 sees the world in a better place than 2021. Fingers crossed!
But at the very least, to round out this year (aka. "2020: Part 2"), have a Catacomb Kids update. (Just on Windows for now: Mac + Linux following in a few days.)
0.2.11 It's not the Deep Dark yet, but it is a bunch of bugfixes!
The Deep Dark update should be out probably sometime early next spring. It's very nearly done in terms of content, but still needs a big audio pass and some finessing of certain edge cases in the level generation. Once the Deep Dark is released, I'll get started working on the fourth - and final - area: The Mad Hell!
But that's all still in the future! In the meantime, here's the patch notes for this update. Most significantly, I've added a shortcut system, whereby activating a certain machine that occasionally appears in the Anticropolis will thereafter on every subsequent run spawn a shortcut between the Upper Dungeon and Anticropolis. It won't be a free trip though; the shortcut entrance is hidden, and guarded by tough enemies.
New
Added unlockable shortcut between Upper Dungeon and Anticropolis, which can be opened via a machine in the AC
Changes
Arrows no longer collide with other carryable items, like corpses, potions, mushrooms, etc.
Broken spikes no longer collide with boulders, letting them fit in li'l pits snugly now
"Weakness" incurred by amulet of shadows no longer procs "Lucky!"
Torches are now ignited by lava instead of extinguished
Finally fixed the Anticropolis transition stage to re-introduce the frozen door and side-tunnels!
Doubled the duration of blue slime on feet when thrown at foes
Flames from "Fire And Ice" Tome can light campfires and torches now
Locked doors can be opened by throwing keys at them
Items have their prices locked upon being bought or sold
LUC has a smaller impact on the prices of sold items, and a larger impact on the prices of bought items
Improved the timing of the death replay, so that it always captures the moment of death
Normal Bear body takes less damage when her limbs are severed
Fixes
Crash: When trying to read nonexistent string for nonexistent spell _LANG_SPELL_GROWTH'
Crash: When trying to read the encyclopedia entry for Burrah Bois
Crash: After tabbing away from the game while in the tutorial
Crash: In co-op perma-split-view mode when the players coming near together after spending time apart
Bug: Shopkeepers sell [No Armor]
Bug: Getting crushed by a crush trap in the tutorial can cause an undo loop
Bug: Aiming Wizard Throw up or down with spellwright causes the hand to travel too far
Bug: Sideways- and upwards- facing laser traps still attract items from below when charging up
Bug: Crabs can hang on to ethereal creatures and wraiths which have not yet appeared
Bug: Spikes overlapping flame pipe traps are triggered to move when the trap is activated
Bug: Broken Crush Traps don't destroy spikes
Bug: Performing the "Execute" dagger skill drops you super fast, and behaves erratically when next to walls
Bug: Named flame-warrior grumbuls use the head sprite of normal grumbuls
Bug: The player cannot remove spikes that embed in them
Bug: Sometimes hitting armored enemies causes a loop of continuous hits
Bug: Some enemies that don't bleed still cause thrown items that kill them to become bloody
Bug: Cannot dip or mix bottles of slime despite the "use" action saying you can
Bug: Bottled corpses can still rot
Bug: Casting cure makes you immune to headaches forever
Bug: Spellbooks can burn when going through intra-level doors that are on opposite sides of lava
Bug: Pressing "esc" again while the save game prompt is over the quit game menu causes issues
Bug: Grumbuls can still flee the level while carrying keys
Bug: Can stampede the bear while it's still sleeping without alerting it or waking it up
Bug: Limbs draw incorrectly on character portraits in the level-up screen
Bug: Mirror puzzles in the Anticropolis sometimes generate without switches to turn on the laser
Bug: Campfires in the Anticropolis still warm the player even when extinguished
Bug: Controls can switch between player 1 and player 2's saved input setups during the level generation screen
Bug: Several bugs with the death screen in co-op, including being unable to continue in Generous mode
Visual: Some elements of the ui were out of resolution with the rest of the game
- MiscFixed some memory leaks
(Unfortunately, this update will break any saved games you have, sorry!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
