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Steam News30 December 20214y ago

0.2.11 Patch Notes

Happy (just-about) New Year! Here's hoping 2022 sees the world in a better place than 2021. Fingers crossed! But at the very least, to round out this year (aka. "2020: Part 2"), have a Catacomb Kids update.

Full notes

Full Catacomb Kids update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions13 changes4 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Maps
  • Balance
  • Performance
addedHappy (just-about) New Year!
changedBut at the very least, to round out this year (aka. "2020: Part 2"), have a Catacomb Kids update. (Just on Windows for now: Mac + Linux following in a few days.)
changedThe Deep Dark update should be out probably sometime early next spring. It's very nearly done in terms of content, but still needs a big audio pass and some finessing of certain edge cases in the level generation. Once the Deep Dark is released, I'll get started working on the fourth - and final - area: The Mad Hell!
addedBut that's all still in the future! In the meantime, here's the patch notes for this update. Most significantly, I've added a shortcut system, whereby activating a certain machine that occasionally appears in the Anticropolis will thereafter on every subsequent run spawn a shortcut between the Upper Dungeon and Anticropolis. It won't be a free trip though; the shortcut entrance is hidden, and guarded by tough enemies.
addedNew
addedAdded unlockable shortcut between Upper Dungeon and Anticropolis, which can be opened via a machine in the AC

Catacomb Kids changes

addedHappy (just-about) New Year!
changedBut at the very least, to round out this year (aka. "2020: Part 2"), have a Catacomb Kids update. (Just on Windows for now: Mac + Linux following in a few days.)
changedThe Deep Dark update should be out probably sometime early next spring. It's very nearly done in terms of content, but still needs a big audio pass and some finessing of certain edge cases in the level generation. Once the Deep Dark is released, I'll get started working on the fourth - and final - area: The Mad Hell!
addedBut that's all still in the future! In the meantime, here's the patch notes for this update. Most significantly, I've added a shortcut system, whereby activating a certain machine that occasionally appears in the Anticropolis will thereafter on every subsequent run spawn a shortcut between the Upper Dungeon and Anticropolis. It won't be a free trip though; the shortcut entrance is hidden, and guarded by tough enemies.
addedNew

Happy (just-about) New Year!

Here's hoping 2022 sees the world in a better place than 2021. Fingers crossed!

But at the very least, to round out this year (aka. "2020: Part 2"), have a Catacomb Kids update. (Just on Windows for now: Mac + Linux following in a few days.)

0.2.11 It's not the Deep Dark yet, but it is a bunch of bugfixes!

The Deep Dark update should be out probably sometime early next spring. It's very nearly done in terms of content, but still needs a big audio pass and some finessing of certain edge cases in the level generation. Once the Deep Dark is released, I'll get started working on the fourth - and final - area: The Mad Hell!

But that's all still in the future! In the meantime, here's the patch notes for this update. Most significantly, I've added a shortcut system, whereby activating a certain machine that occasionally appears in the Anticropolis will thereafter on every subsequent run spawn a shortcut between the Upper Dungeon and Anticropolis. It won't be a free trip though; the shortcut entrance is hidden, and guarded by tough enemies.

New

  • Added unlockable shortcut between Upper Dungeon and Anticropolis, which can be opened via a machine in the AC

Changes

  • Arrows no longer collide with other carryable items, like corpses, potions, mushrooms, etc.

  • Broken spikes no longer collide with boulders, letting them fit in li'l pits snugly now

  • "Weakness" incurred by amulet of shadows no longer procs "Lucky!"

  • Torches are now ignited by lava instead of extinguished

  • Finally fixed the Anticropolis transition stage to re-introduce the frozen door and side-tunnels!

  • Doubled the duration of blue slime on feet when thrown at foes

  • Flames from "Fire And Ice" Tome can light campfires and torches now

  • Locked doors can be opened by throwing keys at them

  • Items have their prices locked upon being bought or sold

  • LUC has a smaller impact on the prices of sold items, and a larger impact on the prices of bought items

  • Improved the timing of the death replay, so that it always captures the moment of death

  • Normal Bear body takes less damage when her limbs are severed

Fixes

  • Crash: When trying to read nonexistent string for nonexistent spell _LANG_SPELL_GROWTH'

  • Crash: When trying to read the encyclopedia entry for Burrah Bois

  • Crash: After tabbing away from the game while in the tutorial

  • Crash: In co-op perma-split-view mode when the players coming near together after spending time apart

  • Bug: Shopkeepers sell [No Armor]

  • Bug: Getting crushed by a crush trap in the tutorial can cause an undo loop

  • Bug: Aiming Wizard Throw up or down with spellwright causes the hand to travel too far

  • Bug: Sideways- and upwards- facing laser traps still attract items from below when charging up

  • Bug: Crabs can hang on to ethereal creatures and wraiths which have not yet appeared

  • Bug: Spikes overlapping flame pipe traps are triggered to move when the trap is activated

  • Bug: Broken Crush Traps don't destroy spikes

  • Bug: Performing the "Execute" dagger skill drops you super fast, and behaves erratically when next to walls

  • Bug: Named flame-warrior grumbuls use the head sprite of normal grumbuls

  • Bug: The player cannot remove spikes that embed in them

  • Bug: Sometimes hitting armored enemies causes a loop of continuous hits

  • Bug: Some enemies that don't bleed still cause thrown items that kill them to become bloody

  • Bug: Cannot dip or mix bottles of slime despite the "use" action saying you can

  • Bug: Bottled corpses can still rot

  • Bug: Casting cure makes you immune to headaches forever

  • Bug: Spellbooks can burn when going through intra-level doors that are on opposite sides of lava

  • Bug: Pressing "esc" again while the save game prompt is over the quit game menu causes issues

  • Bug: Grumbuls can still flee the level while carrying keys

  • Bug: Can stampede the bear while it's still sleeping without alerting it or waking it up

  • Bug: Limbs draw incorrectly on character portraits in the level-up screen

  • Bug: Mirror puzzles in the Anticropolis sometimes generate without switches to turn on the laser

  • Bug: Campfires in the Anticropolis still warm the player even when extinguished

  • Bug: Controls can switch between player 1 and player 2's saved input setups during the level generation screen

  • Bug: Several bugs with the death screen in co-op, including being unable to continue in Generous mode

  • Visual: Some elements of the ui were out of resolution with the rest of the game

  • MiscFixed some memory leaks

(Unfortunately, this update will break any saved games you have, sorry!)

Source

Steam News / 30 December 2021

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