HomeGamesUpdatesPricingMethodology
Steam News18 July 20196y ago

0.2.1 Patch Notes

Not a whole lot of changes - mostly bug fixes and such. I did add a post-death preview thing that you can enable in Options > Gameplay, however!

Full notes

Full Catacomb Kids update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions9 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Store
addedNot a whole lot of changes - mostly bug fixes and such. I did add a post-death preview thing that you can enable in Options > Gameplay, however! It's off by default, because I'm unsure of the impact it might have on performance, but I think it's pretty neat! New
addedAdded a "death replay," if you press up/down to hide the results screen after dying. It may have an significant impact on performance, so it's disabled by default. It can be enabled in options > gameplay.
addedAdded 5-frame invincibility period after being hit
changedCrash: DoAdd:2:Undefined Value in "obj_chest_normal_Other_13"
changedCrash: Changing from windowed/fullscreen on the kid select menu
changedCrash: floor argument 1 incorrect type (undefined) in "gen_map_features_details"

Catacomb Kids changes

addedNot a whole lot of changes - mostly bug fixes and such. I did add a post-death preview thing that you can enable in Options > Gameplay, however! It's off by default, because I'm unsure of the impact it might have on performance, but I think it's pretty neat! New
addedAdded a "death replay," if you press up/down to hide the results screen after dying. It may have an significant impact on performance, so it's disabled by default. It can be enabled in options > gameplay.
addedAdded 5-frame invincibility period after being hit
changedCrash: DoAdd:2:Undefined Value in "obj_chest_normal_Other_13"
changedCrash: Changing from windowed/fullscreen on the kid select menu

Not a whole lot of changes - mostly bug fixes and such. I did add a post-death preview thing that you can enable in Options > Gameplay, however! It's off by default, because I'm unsure of the impact it might have on performance, but I think it's pretty neat! New

  • Added a "death replay," if you press up/down to hide the results screen after dying. It may have an significant impact on performance, so it's disabled by default. It can be enabled in options > gameplay.

Changes

  • Added 5-frame invincibility period after being hit

Fixes

  • Crash: DoAdd:2:Undefined Value in "obj_chest_normal_Other_13"

  • Crash: Changing from windowed/fullscreen on the kid select menu

  • Crash: floor argument 1 incorrect type (undefined) in "gen_map_features_details"

  • Crash: When the tank dies from acid damage

  • Crash: "unit_pickup" crash when disarmed enemies attempt to pick up weapons

  • Crash: "voice_play" and "voice_init" crashes...I think. I hope.

  • Bug: Spellbooks as starting items for custom kids have the wrong graphic color in the spell learning menu when used

  • Bug: Standing on boulders on top of elevators causes clipping and strange behaviour

  • Bug: Shopkeepers sometimes sell "[Burning]" equipment

  • Bug: Ogos sometimes spawn with "[Burning]" weapons

  • Bug: Grumbuls spawned in during the tank fight are sometimes stuck in the ground

  • Bug: Spellbooks appear as the wrong color when spawned on custom kids

  • Bug: Springs still bounce things away even when held and stown away

Source

Steam News / 18 July 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.