Full notes
Full Catacomb Kids update
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What changed
- Workshop
- Gameplay
- Store
- Performance
- UI and audio
Catacomb Kids changes
An update! Still pluggin' away on the Deep Dark, but in the meantime here are some bugfixes.
Also, I've finally begun implementing some of the modular nature of the Tinkerbots! This is something that's been intended from when I first added the tinkerer class; you can now find different motors, chassis, and propeller parts for your bot in mechanist shops and from a new "grumbul workshop" premade room in the upper dungeon. Your bot will equip them automatically upon picking them up.
New
New Tinkerbot parts, to be found in tinkerer shops or in the new "Grumbul Workshop" premade room
New Grumbul type, found in the grumbul workshop: Grumbul Mechanic
Several new encyclopedia entries
New "Explosive Arrow" that can be purchased from tinkerer shops
Changes
Slightly re-reduced impact of Luck on bought items
Tinkerbot now no longer instantly dies from crush-traps, if there's a place to the side - instead it becomes 'busted', as though imperfectly repaired
Gave Orb-Bearers improved abilities
Made Plague flies dodge-able
Changed the size of some spells on the spell grid: Break is now 2x1, Raise Dead is 1x3, etc.
Allied non-humanoid creatures (spirits, tinkerbots, thralls, etc), are immune to the effects of amulets of force
Normal Bears can spawn as early as floor 8 now, but only spawn once per game loop
Fixes
Crash: In Frolix Dens: data structure with index does not exist. "gen_map_make_reachable_path"
Crash: When leaving levels while a tinker-bot has died off-screen outside of the game's 'active' area
Crash: When a spring is struck by a melee attack as the attacker dies
Bug: Owl-man arms and legs fall off upon death
Bug: Whirlwind audio is borked
Bug: Legs in character portraits draw with the wrong colors
Bug: Can die by touching moving blocks in the Anticropolis while in Dark Phase
Bug: Spring legs don't work
Bug: Arrows that leave trails have incorrect collision boxes
Bug: Shop types don't cycle properly
Bug: Shopkeepers don't get mad if your tinkerbot grabs their wares
Bug: Tinkerbot interaction points remain behind when their owner dies while the bot is in idle mode
Bug: Wind-up Turtles and other carryable enemies can be struck even while held
Bug: Softlock when traversing distant intra-level passages while a tinker-bot is in idle mode
Bug: Pressing up in front of a door while aiming a trajectory throw will go through the door instead of aiming up
Bug: Furnace passages don't heat soups
Source
Changelog.gg summarizes and formats this update. How we read updates.
