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- Antistatic
Steam Deck Support
Antistatic 0.9 comes with an engine overhaul, random online matchmaking via Quick Play, and first-class Linux support for Steam Deck. My testing hasn't shown issues, but please let me know if you encounter any.
Announcement1 changeGameplay - Antistatic
Antistatic 0.9
After 5 years, Antistatic is getting a new update. This is a feature-complete test release that will have some further bug fixes before I start on 0.10. I'll have full patch notes later, but here's a quick overview: Qui…
Patch notes4 changesGameplayServer - Antistatic
Antistatic v0.7.4 - Some tidying
0.7.4 - Jan 23 2021 More handling changes, substantial bug fixes, and animation work. Features Improved (but still WIP) save/load state - v to save, b to restore on keyboard while offline Can now save/restore via contro…
Patch notes14 changesFixGameplay - Antistatic
v0.7.1, v0.7.2, v0.7.3 - Bug fixes, physics, and etcetera
A quick set of three patches over the last two weeks, featuring a new knockback curve and a little bit of menu polish. v0.7.1 - Dec 26 2020 Minor balance patch. Tweaks Can now jump and grab out of the start of dash atta…
Patch notes21 changesFixGameplay - Antistatic
New netcode: Antistatic 0.7
It's been a while, but 0.7 is finally released. Headlining the changes, and the source of many delays, is refined netcode: mostly rewritten, and much more stable. There have also been substantial tweaks to knockback cur…
Patch notes28 changesFixGameplay - Antistatic
v0.5.0 - Getting A Head
For the one-year anniversary, this patch lays the groundwork for per-character models, improves hit response, and fixes several netplay bugs. Through the 0.5.x series of patches, the focus will be on improving Antistati…
Patch notes6 changesFixGameplay - Antistatic
Alpha 0.4.6 - More translations!
0.4.6 - Nov 16 2019 Unicode support is finalized. Machine translations now included for Japanese, Simplified Chinese, Traditional Chinese, and Korean. More UI is now translated, including stage names. Text looks nicer,…
Patch notes10 changesFixUI/audio - Antistatic
v0.4.5: New Character, Rhodium
New character: Rhodium. Rhodium's defining mechanic is Burn. After using a non-special attack, the move becomes burned and loses hit bubbles. This may result in less range, loss of a sweet spot, or a completely differen…
Patch notes17 changesFixGameplay - Antistatic
Translation Alpha - v0.4.3
Mostly internationalization work. Most UI now goes through the translation system, so the game should largely be understandable (depending on machine translation quality). The next step is better Unicode support, to all…
Patch notes7 changesFixUI/audio - Antistatic
Patch 0.4.2
0.4.2 - Aug 11 2019 Internationalization prototype for the main menu, powered by Fluent! Tries to guess proper language, change with `config locale [en/es/de/ru/it]`; reads from `app/assets/ftl` directory. Right now, it…
Patch notes8 changesFixGameplay - Antistatic
Patch v0.4.1
Some random additions making progress to 0.5. Features Controls menu: no rebinding implemented yet, but should help to see keyboard controls Random character button/sandbags Pressing Special on menus now goes back when…
Patch notes3 changesFixUI/audio - Antistatic
Main Menu Update - v0.4.0
0.4.0 - Jun 8 2019 New UI infrastructure, used for the new main menu. Lots of random changes. Features Start of shiny new UI infrastructure, used by main menu and settings Moved settings from versus select to settings s…
Patch notes37 changesFixUI/audio - Antistatic
Weekly Alpha v0.3.5
More quality of life improvements, plus bug fixes. Still working on netplay reliability, and there's a new menu in the works that will hopefully be ready next week. Change log on Trllo: https://trello.com/c/3Ii8Ow5E/65-…
Patch notes19 changesFixGameplay - Antistatic
Weekly Alpha v0.3.4
Patch notes were previously only posted on Discord and Trello, but starting this week they'll be shared here as well. Quality of life update more than anything. Controls can now be rebound using a very basic `mapping` c…
Patch notes8 changesFixUI/audio - Antistatic
Alpha 0.3: Netplay Prototype
First release of the netplay prototype: a lot of features are missing, problems are going to happen. But at a basic level, it works. Website | Discord | Official Subreddit | Twitter | Roadmap on Trello There are two net…
Announcement1 changeServer - Antistatic
Steam Early Access launch! Current state and roadmap.
After 7 years of on-and-off work, Antistatic is now available on Early Access. Some links to keep up to date and interact: Discord | Official Subreddit | Twitter | Facebook | Roadmap on Trello So, where are we at right…
Patch notes3 changesGameplayCompatibility





