HomeGamesUpdatesPricingMethodology
Steam News23 January 20206y ago

v0.5.0 - Getting A Head

For the one-year anniversary, this patch lays the groundwork for per-character models, improves hit response, and fixes several netplay bugs. Through the 0.5.

In this update9

Full notes

Full Antistatic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions9 changes1 removal
  • Gameplay
  • Fixes
changedCharactersLanding friction changed
removedCharactersHelium * Up-B no longer has a sweetspot * Dair momentum changed a bit, early auto cancel window widened
changedCharactersIron * Up-B is now flexible; previously locked to cardinal directions * Neutral-B works more consistently
changedMisc`dbg animations` now includes slide momentum in velocity values * Node.js upgraded to 13.7.0
changedv0.4.8A handful of changes, improved hit response, plus some netplay fixes before the 0.5.0 release.
changedFeaturesA lot of changes to how hit response works; grounded hits are particularly improved * Light shielding is now disallowed in 19XX

Antistatic changes

changedLanding friction changed
removedHelium * Up-B no longer has a sweetspot * Dair momentum changed a bit, early auto cancel window widened
changedIron * Up-B is now flexible; previously locked to cardinal directions * Neutral-B works more consistently
changed`dbg animations` now includes slide momentum in velocity values * Node.js upgraded to 13.7.0
changedA handful of changes, improved hit response, plus some netplay fixes before the 0.5.0 release.

For the one-year anniversary, this patch lays the groundwork for per-character models, improves hit response, and fixes several netplay bugs. Through the 0.5.x series of patches, the focus will be on improving Antistatic's aesthetic: more modeling work, replacing placeholder animations, and building graphics engine tech to support more visual effects.

Patch notes:

v0.5.0

Groundwork for per-character models. Helium's body is finished, but others mostly only have heads. WIP.

Features

  • Per-character models

Characters

  • Landing friction changed

Helium * Up-B no longer has a sweetspot * Dair momentum changed a bit, early auto cancel window widened

Iron * Up-B is now flexible; previously locked to cardinal directions * Neutral-B works more consistently

Misc

  • `dbg animations` now includes slide momentum in velocity values * Node.js upgraded to 13.7.0

v0.4.8

A handful of changes, improved hit response, plus some netplay fixes before the 0.5.0 release.

Features

  • A lot of changes to how hit response works; grounded hits are particularly improved * Light shielding is now disallowed in 19XX

Characters

  • A lot of animation improvements for Silicon, Carbon * Energy recharge delay +10 frames

Carbon * A lot of animation polish * Increased ledge grab range * Increased bair range * Reduced dtilt startup * Up-B sweet spot improved, safer

Rhodium * Buffed up-tilt, up-tap, forward-tap

Silicon * Animation polish * Up-B tweaked slightly

Fixes

  • Fixed some weirdness with tap inputs * Spot dodge is properly disallowed in 19XX again * Fixed IK not really working right * A ton of fixes for netplay, but still not ideal

Misc

  • `dbg animations` shows more stuff, more cleanly * Upgraded Node to 13.6.0

Source

Steam News / 23 January 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.