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Steam News24 January 20215y ago

Antistatic v0.7.4 - Some tidying

0.7.4 - Jan 23 2021 More handling changes, substantial bug fixes, and animation work.

In this update4

Full notes

Full Antistatic update

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What changed

5 fixes4 additions5 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • UI and audio
changedFeaturesImproved (but still WIP) save/load state - v to save, b to restore on keyboard while offline
addedFeaturesCan now save/restore via controller inputs in Training - d-pad right to save, d-pad left to restore (might work online?)
addedFeaturesXenon, Carbon, and Rhodium now have icons/text by stock displays to indicate charge/states
changedFeaturesAir handling was reworked again
changedCharactersStill working on balance with changes to knockback curves/etc
addedCharactersLots of new animations and fine-tuning, particularly for walk/stride/run

Antistatic changes

changedImproved (but still WIP) save/load state - v to save, b to restore on keyboard while offline
addedCan now save/restore via controller inputs in Training - d-pad right to save, d-pad left to restore (might work online?)
addedXenon, Carbon, and Rhodium now have icons/text by stock displays to indicate charge/states
changedAir handling was reworked again
changedStill working on balance with changes to knockback curves/etc

0.7.4 - Jan 23 2021

More handling changes, substantial bug fixes, and animation work.

Features

  • Improved (but still WIP) save/load state - v to save, b to restore on keyboard while offline

  • Can now save/restore via controller inputs in Training - d-pad right to save, d-pad left to restore (might work online?)

  • Xenon, Carbon, and Rhodium now have icons/text by stock displays to indicate charge/states

  • Air handling was reworked again

Characters

  • Still working on balance with changes to knockback curves/etc

  • Lots of new animations and fine-tuning, particularly for walk/stride/run

  • Lots of small physics-related tweaks

Misc

  • Some new visual effects

  • Changed camera anchoring on most stages to tweak how it zooms in/out

  • Tweaks to bounce knockback

Fixes

  • Fixed AI not being able to use its controller - couldn't recover, couldn't shield

  • Updated some dependencies

  • Fixed some places in UI where online/non-online was not properly respected

  • Disabled some keyboard shortcuts while online (cause desyncs)

  • Finally fixed frame step (x to stop, z to advance, only while offline)

  • Fixed bug that caused air friction to apply asymmetrically

  • Found and fixed bug causing subtly asymmetric knockback angles, which also caused all knockback angles to be too high

Source

Steam News / 24 January 2021

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