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Steam News4 January 20215y ago

v0.7.1, v0.7.2, v0.7.3 - Bug fixes, physics, and etcetera

A quick set of three patches over the last two weeks, featuring a new knockback curve and a little bit of menu polish. v0.7.1 - Dec 26 2020 Minor balance patch.

In this update11

Full notes

Full Antistatic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions14 changes2 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Maps
  • Fixes
addedA quick set of three patches over the last two weeks, featuring a new knockback curve and a little bit of menu polish.
changedv0.7.1 - Dec 26 2020Minor balance patch.
addedTweaksCan now jump and grab out of the start of dash attack animations
changedTweaksLag-canceling energy regen delay is now based on move's landing lag, and lower
addedHeliumNew up-tilt (well, the animation's the same, but it hits differently)
changedMiscImproved controller display

Antistatic changes

addedA quick set of three patches over the last two weeks, featuring a new knockback curve and a little bit of menu polish.
changedMinor balance patch.
addedCan now jump and grab out of the start of dash attack animations
changedLag-canceling energy regen delay is now based on move's landing lag, and lower
addedNew up-tilt (well, the animation's the same, but it hits differently)

A quick set of three patches over the last two weeks, featuring a new knockback curve and a little bit of menu polish.

v0.7.1 - Dec 26 2020

Minor balance patch.

Tweaks

  • Can now jump and grab out of the start of dash attack animations

  • Lag-canceling energy regen delay is now based on move's landing lag, and lower

Characters

Carbon

  • Several tweaks and buffs

Helium

  • New up-tilt (well, the animation's the same, but it hits differently)

  • Several tweaks and buffs

Misc

  • Improved controller display

  • Fix crash on restore state if an entity was removed

  • Cleaned up Helium's animation data

  • Misc cleanup

0.7.2 - Dec 30 2020

Another rework of knockback and stun, character handling tweaks, and balance changes.

Tweaks

  • All characters have had their dodge rolls, tech rolls, and floor rolls tuned to be longer

  • All characters have had movement/handling tweaked

  • Hax dashing should work now

  • Shield knockback has been entirely redone, and also applies knockback to a grounded attacker

Characters

  • Lots of balance changes, but not worth listing until knockback/etc changes settle down

  • Iron has a very new up-B trajectory pattern

  • Xenon's orb warp now has a short delay

Misc

  • Updated Node

0.7.3 - Jan 3 2021

Picking back up on bug fixes/quality of life improvements, which will be the priority for the rest of 0.7.

Features

  • Put a thin layer of polish on old UI code: sound effects, hover states

  • Hovering over stages in versus select now previews the stage behind the menu

Tweaks

  • The tech input window now extends slightly into a missed tech animation instead of only testing on land

  • Removed slopes from Transistor's ledges - collision bugs can make it unplayable, this is easier than fixing now

  • Air handling got changed a little again

  • A little more balancing

Fixes

  • Attempted fix for some of the weird ground -> air animation canceling bugs and other related things

  • Improved some logic that should clean up a few subtle, inconsistent misbehaviors

  • Fixed bug preventing forward/back jumps from being used out of moves that allow jumping and similar scenario

  • Fixed stats not tracking in some scenarios

  • Respawn and hit stun effects no longer have ugly orbs

  • Fixed controller input not reading properly in frame-by-frame mode (also groundwork for replays)

  • A lot of random systems here and there are now a bit more stable

Source

Steam News / 4 January 2021

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