Full notes
Full Antistatic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
It's been a while, but 0.7 is finally released.
Headlining the changes, and the source of many delays, is refined netcode: mostly rewritten, and much more stable. There have also been substantial tweaks to knockback curves, several bug fixes, and polish passes over some parts of the game.
As usual, report any bugs in the Steam discussion board or on the official Discord.
Full change log:
0.7.0 - Dec 20 2020
New controller polling code, new netplay code, tons of netplay improvements, a lot of code cleanup, more visual improvements, new knockback curves.
Features
Controller polling is handled more reliably now
A big portion of the netcode stack has been rewritten or overhauled, and should be much more stable
Netcode now consumes even less bandwith
First phase of new SFX work, plus new SFX encoding pipeline
Lots of visual improvements
Balance
New knockback curves, with a lot of move adjustments that aren't directly comparable anymore
Big balance pass, accounting for knockback/stun changes
Xenon and Helium have been resized to be larger
Can no longer tilt shield while in shield stun
Parry window reduced to two frames
Disabled stale DI system for now, to test without it and because it got broken and this is easier than fixing
Bounce knockback curves reworked - now bounce higher
Iron has a new up-tap
Shield can now trigger during iasa frames
Can no longer buffer actions out of dropping shield
Lag-cancel window tweaked: active for 10 frames, but can input again after 7
Fixes
Fixed some ledge options with control stick not working as intended
Fixed parry audio being too loud
Fixed shield knockback
Tons of code cleanup and automatic linting, which caught a few obscure bugs
Fixed damage displays rising further and further away from characters based on damage
Bandaided Xenon bot's recovery
Fixed sound effects being pretty quiet
Fixed being able to change spawn facing at the start of a game by holding a direction
Frame-perfect reverse forward-tap now correctly uses the pivot version of the animation
Fixed hot reloading of characters not working right if there is more than one of that character in game
Misc
Tuned thresholds for tilts
Improved ftilt vs utilt input
Tuned out of shield control options
Menu fits the screen better
Remapping menu is spaced better
Updated TypeScript, Node, FreeType, and other dependencies
New logo
Improved controller debug display
Cleaned up installation a bit (removed unused files + fixed some of the build process)
Source
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