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Steam News21 December 20205y ago

New netcode: Antistatic 0.7

It's been a while, but 0.7 is finally released. Headlining the changes, and the source of many delays, is refined netcode: mostly rewritten, and much more stable.

Full notes

Full Antistatic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes6 additions13 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
added0.7.0 - Dec 20 2020New controller polling code, new netplay code, tons of netplay improvements, a lot of code cleanup, more visual improvements, new knockback curves.
changedFeaturesA big portion of the netcode stack has been rewritten or overhauled, and should be much more stable
addedFeaturesFirst phase of new SFX work, plus new SFX encoding pipeline
changedFeaturesLots of visual improvements
addedBalanceNew knockback curves, with a lot of move adjustments that aren't directly comparable anymore
changedBalanceBig balance pass, accounting for knockback/stun changes

It's been a while, but 0.7 is finally released.

Headlining the changes, and the source of many delays, is refined netcode: mostly rewritten, and much more stable. There have also been substantial tweaks to knockback curves, several bug fixes, and polish passes over some parts of the game.

Steam post image

As usual, report any bugs in the Steam discussion board or on the official Discord.

Full change log:

0.7.0 - Dec 20 2020

New controller polling code, new netplay code, tons of netplay improvements, a lot of code cleanup, more visual improvements, new knockback curves.

Features

  • Controller polling is handled more reliably now

  • A big portion of the netcode stack has been rewritten or overhauled, and should be much more stable

  • Netcode now consumes even less bandwith

  • First phase of new SFX work, plus new SFX encoding pipeline

  • Lots of visual improvements

Balance

  • New knockback curves, with a lot of move adjustments that aren't directly comparable anymore

  • Big balance pass, accounting for knockback/stun changes

  • Xenon and Helium have been resized to be larger

  • Can no longer tilt shield while in shield stun

  • Parry window reduced to two frames

  • Disabled stale DI system for now, to test without it and because it got broken and this is easier than fixing

  • Bounce knockback curves reworked - now bounce higher

  • Iron has a new up-tap

  • Shield can now trigger during iasa frames

  • Can no longer buffer actions out of dropping shield

  • Lag-cancel window tweaked: active for 10 frames, but can input again after 7

Fixes

  • Fixed some ledge options with control stick not working as intended

  • Fixed parry audio being too loud

  • Fixed shield knockback

  • Tons of code cleanup and automatic linting, which caught a few obscure bugs

  • Fixed damage displays rising further and further away from characters based on damage

  • Bandaided Xenon bot's recovery

  • Fixed sound effects being pretty quiet

  • Fixed being able to change spawn facing at the start of a game by holding a direction

  • Frame-perfect reverse forward-tap now correctly uses the pivot version of the animation

  • Fixed hot reloading of characters not working right if there is more than one of that character in game

Misc

  • Tuned thresholds for tilts

  • Improved ftilt vs utilt input

  • Tuned out of shield control options

  • Menu fits the screen better

  • Remapping menu is spaced better

  • Updated TypeScript, Node, FreeType, and other dependencies

  • New logo

  • Improved controller debug display

  • Cleaned up installation a bit (removed unused files + fixed some of the build process)

Source

Steam News / 21 December 2020

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