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Steam News8 June 20197y ago

Main Menu Update - v0.4.0

0.4.0 - Jun 8 2019 New UI infrastructure, used for the new main menu. Lots of random changes.

Full notes

Full Antistatic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes10 additions14 changes4 removals
  • UI and audio
  • Gameplay
  • Performance
  • Balance
  • Fixes
  • Server
added0.4.0 - Jun 8 2019New UI infrastructure, used for the new main menu. Lots of random changes.
addedFeaturesStart of shiny new UI infrastructure, used by main menu and settings
changedFeaturesMoved settings from versus select to settings screen
addedFeaturesAdded SFX to UI interaction (only on new infrastructure)
addedFeaturesBrand new audio loader - much faster, slightly buggier, more portable
changedFeaturesBlastzones render again when approaching them

Antistatic changes

addedNew UI infrastructure, used for the new main menu. Lots of random changes.
addedStart of shiny new UI infrastructure, used by main menu and settings
changedMoved settings from versus select to settings screen
addedAdded SFX to UI interaction (only on new infrastructure)
addedBrand new audio loader - much faster, slightly buggier, more portable

0.4.0 - Jun 8 2019

New UI infrastructure, used for the new main menu. Lots of random changes.

Features

  • Start of shiny new UI infrastructure, used by main menu and settings

  • Moved settings from versus select to settings screen

  • Added SFX to UI interaction (only on new infrastructure)

  • Throws now scale their speed by the target's weight

  • Cursors move faster while angling the right stick

  • AI now shakes out of tumble

  • Brand new audio loader - much faster, slightly buggier, more portable

  • Blastzones render again when approaching them

Netplay

  • Clunky in-game chat using the `say`, `me`, and `nick` commands

  • Netplay UI now shows more errors

  • Can now cancel join and host

  • Disconnects happen more nicely

  • Fixed some of the bugs with the netplay UI

  • Disabled most non-controller menu navigation while connected for netplay, since they currently cause desyncs

Balance

  • Wall jumps grant brief intangibility

  • 19XX now disables shaking out of tumble

  • Every aerial has landing lag reduced by about 25%

  • Lag-canceling reduces landing lag by 25% (roughtly the same lag as before), controlled by LAG_CANCEL_MUL constant

  • Ledge dropping caps intangibility to 2/3 of maximum

  • Boombox blastzones shrunk slightly

Silicon

  • Fair and bair adjusted

  • Forward-tap rescaled

Training

  • Added heatmap overlay

  • Added AUTO_LAG_CANCEL game constant

Fixes

  • Fixed some frame-dependent input weirdness

  • Ignore some keys when connecting a keyboard controller

  • Fixed a typo in the default keyboard layout

  • Fixed a bug that caused keyboard controllers to not respond if a button was highlighted

  • Disabled some buggy behavior in old UI (used in versus select, training menu)

  • Character models are now drawn slightly offset to reduce z-fighting

  • Fixed Several keyboard controller bugs

  • Audio now gets stopped when actually makes sense, instead of every scene change

  • Same as previous, but for music starting

  • Text rendering looks a little less awful on cursors/droppers

  • Fixed micro symbols not rendering

  • Fixed some bugs with shields

  • Fixed some bugs with netplay connecting

  • Fixed blank results screen if quitting happened during a pause

  • Fixed other weirdness with results screens and quitting

  • Fixed `math` command not writing a newline

  • MathVM now supports percents, but modulus is disabled for now

Misc

  • Updated Node.js to 12.4.0

  • Animations can now play at non-integer speeds (used for some of the other changes)

  • Characters can now be scaled to different sizes using the skeletonScale and bubbleScale properties

  • Characters can now have all animations sped up or slowed down using the animationSpeed property

  • Rectangle borders are more rectangular

  • Some improvements to old UI components

  • Internationalization packages are now bundled, for future use

  • `dbg network` makes more sense to use

  • No longer remembers last mode played, but starts in the `startMode` config setting

  • Shields look a bit nicer

  • TypeScript now targets ESNext instead of ES2017

Source

Steam News / 8 June 2019

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