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Steam News6 April 20197y ago

Weekly Alpha v0.3.5

More quality of life improvements, plus bug fixes. Still working on netplay reliability, and there's a new menu in the works that will hopefully be ready next week. Change log on Trllo: https://trello.

Full notes

Full Antistatic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions5 changes3 removals
  • Gameplay
  • Fixes
  • Server
  • UI and audio
  • Maps
  • Performance
addedMore quality of life improvements, plus bug fixes. Still working on netplay reliability, and there's a new menu in the works that will hopefully be ready next week. Change log on Trllo: https://trello.com/c/3Ii8Ow5E/65-v035-apr-5-2019
fixedNetplayFixed some more possible desync conditions
fixedNetplayFixed pings not pinging correctly
fixedNetplayFixed cases where network controllers could activate things they shouldn't be able to
changedFeaturesHitbubbles are now also colored based on sound effect and damage type
addedFeaturesTraining mode now has an Overlays dropdown to toggle various dbg settings

Antistatic changes

addedMore quality of life improvements, plus bug fixes. Still working on netplay reliability, and there's a new menu in the works that will hopefully be ready next week. Change log on Trllo: https://trello.com/c/3Ii8Ow5E/65-v035-apr-5-2019
fixedFixed some more possible desync conditions
fixedFixed pings not pinging correctly
fixedFixed cases where network controllers could activate things they shouldn't be able to
changedHitbubbles are now also colored based on sound effect and damage type

More quality of life improvements, plus bug fixes. Still working on netplay reliability, and there's a new menu in the works that will hopefully be ready next week. Change log on Trllo: https://trello.com/c/3Ii8Ow5E/65-v035-apr-5-2019

Netplay

  • Fixed some more possible desync conditions

  • Fixed pings not pinging correctly

  • Fixed cases where network controllers could activate things they shouldn't be able to

Features

  • Hitbubbles are now also colored based on sound effect and damage type

  • Training mode now has an Overlays dropdown to toggle various dbg settings

Balance

  • Default blast zone ceiling is now lower (applies to several, but not all, stages)

Carbon

  • Down-B non-super knockback nerfed

Iron

  • Up air now has DI staling on first hit (can be DIed further the more stale it is)

  • All throws adjusted

  • Forward-tap knockback increased

Silicon

  • Dash attack no longer weirdly clings to the stage

Xenon

  • Bottom hitbubble of up air shrunk a bit

Fixes

  • Fixed crash with dropdowns

  • Fixed some crashes when reloading modified character files on Windows

  • Fixed case where some ways to trigger scene changes could happen at different timings

  • Cursors no longer show under tap jump buttons

  • Hits are now processed at the correct time, fixing several odd bugs

  • Fixed a case where post screen wouldn't happen depending on how a game ended

  • Disabled UI elements can be incorrectly triggered less often

  • Fixed the wrong hit audio being used in a few places

Misc

  • Changed Demo to Training for clarity

  • Buttons can now be activated and triggered with the Enter key

  • Dropdowns are a bit more reliable and work better with keyboard

Source

Steam News / 6 April 2019

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