Full notes
Full Antistatic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
- UI and audio
- Maps
- Performance
Antistatic changes
More quality of life improvements, plus bug fixes. Still working on netplay reliability, and there's a new menu in the works that will hopefully be ready next week. Change log on Trllo: https://trello.com/c/3Ii8Ow5E/65-v035-apr-5-2019
Netplay
Fixed some more possible desync conditions
Fixed pings not pinging correctly
Fixed cases where network controllers could activate things they shouldn't be able to
Features
Hitbubbles are now also colored based on sound effect and damage type
Training mode now has an Overlays dropdown to toggle various dbg settings
Balance
Default blast zone ceiling is now lower (applies to several, but not all, stages)
Carbon
Down-B non-super knockback nerfed
Iron
Up air now has DI staling on first hit (can be DIed further the more stale it is)
All throws adjusted
Forward-tap knockback increased
Silicon
Dash attack no longer weirdly clings to the stage
Xenon
Bottom hitbubble of up air shrunk a bit
Fixes
Fixed crash with dropdowns
Fixed some crashes when reloading modified character files on Windows
Fixed case where some ways to trigger scene changes could happen at different timings
Cursors no longer show under tap jump buttons
Hits are now processed at the correct time, fixing several odd bugs
Fixed a case where post screen wouldn't happen depending on how a game ended
Disabled UI elements can be incorrectly triggered less often
Fixed the wrong hit audio being used in a few places
Misc
Changed Demo to Training for clarity
Buttons can now be activated and triggered with the Enter key
Dropdowns are a bit more reliable and work better with keyboard
Source
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